25304 cards found
Tower Worker

Tower Worker {3}

Artifact Creature - Assembly-Worker
Reach
{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.
Even Urza's most mundane creations shared his obsession with perfection.
1/3
Related cards: Mine Worker Power Plant Worker
  • The Brothers' War
Tower of Calamities

Tower of Calamities {4}

Artifact
{8}, {T}: This artifact deals 12 damage to target creature.
The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed.
Tower of Eons

Tower of Eons {4}

Artifact
{8}, {T}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Tower of Fortunes

Tower of Fortunes {4}

Artifact
{8}, {T}: Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
Tower of the Magistrate

Tower of the Magistrate

Land
{T}: Add {C}.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
Towering Gibbon

Towering Gibbon {3}{G}

Creature - Ape
Reach
Towering Gibbon's power is equal to the greatest mana value among creatures you control.
"Don't worry, folks. We're perfectly safe here. That's a banana processing plant."
*/4
  • Jumpstart 2022
Towering Thunderfist

Towering Thunderfist {4}{R}

Creature - Giant Soldier
{W}: This creature gains vigilance until end of turn.
"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
—Ruba, Rakdos cultist
4/4
Towering Titan

Towering Titan {4}{G}{G}

Creature - Giant
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
"Knock, knock."
0/0
Towering Viewpoint

Towering Viewpoint {2}

Artifact Creature - Wall
Defender, reach
Leap of Faith{3}: Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
0/4
  • Assassin's Creed 77 263
Towering-Wave Mystic

Towering-Wave Mystic {1}{U}

Creature - Merfolk Wizard
Whenever this creature deals damage, target player mills that many cards.
Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.
2/1
Town Gossipmonger
Incited Rabble

Town Gossipmonger {W}

Creature - Human
{T}, Tap an untapped creature you control: Transform this creature.
"You'll never believe what I heard."
1/1
Card has other part: Incited Rabble
Town Greeter

Town Greeter {1}{G}

Creature - Human Citizen
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life.
"This is Cornelia, the city of dreams."
1/1
  • Final Fantasy
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When this creature enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
  • Alchemy: Innistrad
Toxic Abomination

Toxic Abomination {1}{B}

Creature - Phyrexian Zombie
When this creature enters, you lose 2 life.
Deep in the forgotten reaches of Urborg, ancient Phyrexian monstrosities shamble endlessly, putrid ichor leaking from their rusted forms.
3/2
Related card: March Toward Perfection
  • Dominaria United
Toxic Deluge

Toxic Deluge {2}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept
Toxic Iguanar

Toxic Iguanar {R}

Creature - Lizard
This creature has deathtouch as long as you control a green permanent.
There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.
1/1
Toxic Scorpion

Toxic Scorpion {1}{G}

Creature - Scorpion
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves."
—Old Rutstein
1/1
Toxicrene

Toxicrene {3}{G}

Creature - Tyranid
Reach, deathtouch
Hypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities.
It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.
2/4
  • Warhammer 40,000 Commander 101 101★
Toxin Analysis

Toxin Analysis {B}

Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate.
"Poison this deadly is only used by the Ochran. Either the Golgari are behind this, or someone wants us to think they are."
  • Murders at Karlov Manor
Toxin Sliver

Toxin Sliver {3}{B}

Creature - Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
It doesn't need to use its venom—it just needs you to know it can.
3/3
Toxrill, the Corrosive

Toxrill, the Corrosive {5}{B}{B}

Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
{U}{B}, Sacrifice a Slug: Draw a card.
7/7
Toymaker

Toymaker {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
1/1
Trace of Abundance

Trace of Abundance {R/W}{G}

Enchantment - Aura
Enchant land
Enchanted land has shroud.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Track Down

Track Down {1}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card.
Scents fade and footprints wash away, but some trails can never be erased.
  • Core Set 2021
Trackhand Trainer

Trackhand Trainer {U}

Creature - Merfolk
{4}{U}: Draw a card.
Exhaust{U}: Conjure a card named Training Grounds onto the battlefield.
1/1
Related card: Training Grounds
  • Alchemy: Aetherdrift