23633 cards found
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
  • Core Set 2021
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Warden of Evos Isle

Warden of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3
Warden of the Chained

Warden of the Chained {1}{R}{G}

Creature - Minotaur Warrior
Trample
This creature can't attack unless you control another creature with power 4 or greater.
"Strength, skill, rage—all have their limits, but patience can be infinite."
4/4
  • Theros Beyond Death
Warden of the Eye

Warden of the Eye {2}{U}{R}{W}

Creature - Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
Warden of the First Tree

Warden of the First Tree {G}

Creature - Human
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
1/1
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
1/2
  • The Lost Caverns of Ixalan Promos 43p 43s
  • The Lost Caverns of Ixalan 43 359
Warden of the Woods

Warden of the Woods {4}{G}{G}

Creature - Treefolk
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Weak and strong alike seek shelter beneath its branches.
5/7
  • Core Set 2021
Wardens of the Cycle

Wardens of the Cycle {1}{B}{G}{G}

Creature - Elf Warlock
Morbid — At the beginning of your end step, if a creature died this turn, choose one —
• You gain 2 life.
• You draw a card and you lose 1 life.
"The wheel turns, and what meets its end begins again."
3/4
  • Foundations
Wardscale Crocodile

Wardscale Crocodile {4}{G}

Creature - Crocodile
Hexproof
"The Eternals had to endure Amonkhet's five trials. Let's see if they can pass the Trial of Ravnica."
—Jace Beleren
5/3
Related card: Loose in the Park
  • War of the Spark
Wardscale Dragon

Wardscale Dragon {4}{W}{W}

Creature - Dragon
Flying
As long as this creature is attacking, defending player can't cast spells.
Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.
4/4
  • Fate Reforged
Warehouse Tabby

Warehouse Tabby {B}

Creature - Cat
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This token can't block."
{1}{B}: This creature gains deathtouch until end of turn.
For every rat she kills, ten more take its place.
1/1
  • Wilds of Eldraine
Warehouse Thief

Warehouse Thief {3}{R}

Creature - Tiefling Rogue
{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
Wealthy patriars make up the vast majority of both his victims and his customers.
4/2
  • Commander Legends: Battle for Baldur's Gate
Warfire Javelineer

Warfire Javelineer {3}{R}

Creature - Minotaur Warrior
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Minotaurs favor magic that manifests as weapons wrapped in flame.
2/3
Warg Rider

Warg Rider {4}{B}

Creature - Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
4/3
  • The Lord of the Rings: Tales of Middle-earth 826 831
Wargate

Wargate {X}{G}{W}{U}

Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Bant mages still call to the heavens for aid, but angels are not the only ones who answer.
Warhorn Blast

Warhorn Blast {4}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Foretell {2}{W}
"Mead down! Swords up!"
  • Kaldheim
Warhost's Frenzy

Warhost's Frenzy {2}{R}

Instant
Kicker {B}
Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Keldons may be outnumbered, but they are never outmatched.
  • Dominaria United
Warkite Marauder

Warkite Marauder {1}{U}

Creature - Human Pirate
Flying
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2/1
Warleader's Call

Warleader's Call {1}{R}{W}

Enchantment
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.
  • Murders at Karlov Manor Promos 242p 242s
  • Murders at Karlov Manor 242 315
Warleader's Helix

Warleader's Helix {2}{R}{W}

Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
Warlock Class

Warlock Class {B}

Enchantment - Class
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1}{B}: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6}{B}: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
  • Adventures in the Forgotten Realms
Warlord's Elite

Warlord's Elite {2}{W}

Creature - Human Soldier
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
"The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"
4/4
  • The Brothers' War
Warlord's Fury

Warlord's Fury {R}

Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
"The old ways were for a winter world. We do what's best for us, not for the past. We are Keldons!"
—Grand Warlord Radha
  • Dominaria