2395 cards found
Valki, God of Lies
Tibalt, Cosmic Impostor

Valki, God of Lies {1}{B}

Legendary Creature - God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Card has other part: Tibalt, Cosmic Impostor
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
"Welcome, worthy one."
Vampire Nocturnus

Vampire Nocturnus {1}{B}{B}{B}

Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma {2}{G}{U}

Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
3/4
Vantress Visions

Vantress Visions {1}{U}

Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Card has other part: Virtue of Knowledge
Varina, Lich Queen

Varina, Lich Queen {1}{W}{U}{B}
(Linda, Kandarian Queen)

Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
"We're going to get you. We're going to get you. Not another peep. Time to go to sleep."
4/4
Vaultborn Tyrant

Vaultborn Tyrant {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6/6
Vedalken Shackles

Vedalken Shackles {3}

Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Vein Ripper

Vein Ripper {3}{B}{B}{B}

Creature - Vampire Assassin
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
"I'm afraid your investigation has reached a dead end."
6/5
Vela the Night-Clad

Vela the Night-Clad {4}{U}{B}

Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
4/4
Velomachus Lorehold

Velomachus Lorehold {5}{R}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3
Venser, Shaper Savant

Venser, Shaper Savant {2}{U}{U}

Legendary Creature - Human Wizard
Flash
When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Venser, the Sojourner

Venser, the Sojourner {3}{W}{U}

Legendary Planeswalker - Venser
[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[–1]: Creatures can't be blocked this turn.
[–8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
Loyalty:
3
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn
Verdant Rejuvenation

Verdant Rejuvenation {6}{G}{G}

Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Verdurous Gearhulk

Verdurous Gearhulk {3}{G}{G}

Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
4/4
Verix Bladewing

Verix Bladewing {2}{R}{R}

Legendary Creature - Dragon
Kicker {3}
Flying
When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4/4
Vessel of the All-Consuming
Hidetsugu Consumes All

Vessel of the All-Consuming

Enchantment Creature - Ogre Shaman
(Color indicator: Vessel of the All-Consuming is black and red)
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
3/3
Card has other part: Hidetsugu Consumes All
Vesuva

Vesuva

Land
You may have Vesuva enter tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
Vesuvan Duplimancy

Vesuvan Duplimancy {3}{U}

Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
"There hasn't been an original thought on Vesuva in centuries."
—Emmest, Tolarian chronicler
Vexing Puzzlebox

Vexing Puzzlebox {3}

Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
{T}: Add one mana of any color. Roll a d20.
{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 343 374