7862 cards found
Fallen Shinobi

Fallen Shinobi {3}{U}{B}

Creature - Zombie Ninja
Ninjutsu {2}{U}{B}
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
5/4
False Defeat

False Defeat {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"All warfare is based on deception."
—Sun Tzu, Art of War (trans. Giles)
False Floor

False Floor {4}

Artifact
This artifact enters tapped.
Creatures enter tapped.
{2}, {T}, Exile this artifact: Exile all untapped creatures. Activate only as a sorcery.
False Prophet

False Prophet {2}{W}{W}

Creature - Human Cleric
When this creature dies, exile all creatures.
2/2
False Summoning

False Summoning {1}{U}

Instant
Counter target creature spell.
Falter

Falter {1}{R}

Instant
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
Falthis, Shadowcat Familiar

Falthis, Shadowcat Familiar {2}{B}

Legendary Creature - Nightmare Cat
Commanders you control have menace and deathtouch.
Partner
2/2
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Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Famine

Famine {3}{B}{B}

Sorcery
Famine deals 3 damage to each creature and each player.
"Better to starve to death than be bored to death."
—Liliana Vess
Fan Bearer

Fan Bearer {W}

Creature - Zombie
{2}, {T}: Tap target creature.
1/2
Fanatic of Mogis

Fanatic of Mogis {3}{R}

Creature - Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red.
4/2
Fanatic of Xenagos

Fanatic of Xenagos {1}{R}{G}

Creature - Centaur Warrior
Trample
Tribute 1
When this creature enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3/3
Fanning the Flames

Fanning the Flames {X}{R}{R}

Sorcery
Buyback {3}
Fanning the Flames deals X damage to any target.
Far

Far {1}{U}

Instant
Return target creature to its owner's hand.
Fuse
Card has other part: Away
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farid, Enterprising Salvager

Farid, Enterprising Salvager {2}{R}

Legendary Creature - Human Soldier
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
{1}{R}, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
3/3
Related card: Scrap
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Farideh's Fireball

Farideh's Fireball {3}{R}{R}

Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Farm

Farm {2}{W}

Instant
Destroy target attacking or blocking creature.
Card has other part: Market
Farrel's Mantle

Farrel's Mantle {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Farrel's Zealot

Farrel's Zealot {1}{W}{W}

Creature - Human
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
2/2
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Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Fast

Fast {2}{R}

Instant
Discard a card, then draw two cards.
Card has other part: Furious
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.