7072 cards found
Foundry Hornet

Foundry Hornet {3}{B}

Creature - Insect
Flying
When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
2/3
Foundry Inspector

Foundry Inspector {3}

Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3/2
Foundry Screecher

Foundry Screecher {2}{B}

Creature - Bat
Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.
2/1
Foundry Street Denizen

Foundry Street Denizen {R}

Creature - Goblin Warrior
Whenever another red creature you control enters, Foundry Street Denizen gets +1/+0 until end of turn.
1/1
Fountainport Charmer

Fountainport Charmer {2}{G}

Creature - Frog Bard
Offspring {1}
When Fountainport Charmer enters, creature cards in your hand perpetually gain "This spell costs {1} less to cast."
3/3
  • Alchemy: Bloomburrow
Fourth Bridge Prowler

Fourth Bridge Prowler {B}

Creature - Human Rogue
When Fourth Bridge Prowler enters, you may have target creature get -1/-1 until end of turn.
1/1
Fractal Harness

Fractal Harness {X}{2}{G}

Artifact - Equipment
When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
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Fracture

Fracture {W}{B}

Instant
Destroy target artifact, enchantment, or planeswalker.
"Your defiance is amusing, little mage. It's time you learn how fragile you really are."
—Extus Narr
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Self-reflection is not without its perils.
Fragment Reality

Fragment Reality {W}

Instant
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
  • Alchemy: Kamigawa
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
Frantic Search

Frantic Search {2}{U}

Instant
Draw two cards, then discard two cards. Untap up to three lands.
Motivation was high in the academy once students realized flunking their exams could kill them.
Fraying Line

Fraying Line {4}

Artifact
When Fraying Line enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
Freejam Regent

Freejam Regent {4}{R}{R}

Creature - Cat Dragon
Improvise
Flying
{1}{R}: Freejam Regent gets +2/+0 until end of turn.
4/4
Frenetic Efreet Avatar

Frenetic Efreet Avatar

Vanguard
Each permanent you control has phasing.
At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
Hand size bonus: -1
Life bonus: -3
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Frenzied Fugue

Frenzied Fugue {3}{R}

Enchantment - Aura
Enchant permanent
When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forever after, she lived in fear of the madness reclaiming her.
Frenzied Geistblaster

Frenzied Geistblaster {1}{R}

Creature - Human Wizard
Prowess
When Frenzied Geistblaster enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
2/2
  • Alchemy: Innistrad
Frenzied Goblin

Frenzied Goblin {R}

Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
Fretwork Colony

Fretwork Colony {1}{B}

Creature - Insect
Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
1/1
Freyalise's Winds

Freyalise's Winds {2}{G}{G}

Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury {3}{G}{G}

Legendary Planeswalker - Freyalise
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
[–2]: Destroy target artifact or enchantment.
[–6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Loyalty:
3
Freyalise, Skyshroud Partisan

Freyalise, Skyshroud Partisan {1}{G}{G}

Legendary Planeswalker - Freyalise
[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1.
[–1]: Seek an Elf card.
[–6]: Conjure a card named Regal Force onto the battlefield.
Loyalty:
4
Related card: Regal Force
  • Jumpstart: Historic Horizons
Frilled Sea Serpent

Frilled Sea Serpent {4}{U}{U}

Creature - Serpent
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
4/6
Froghemoth

Froghemoth {3}{G}{G}

Creature - Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4/4
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Frondland Felidar

Frondland Felidar {2}{G}{W}

Creature - Cat Beast
Vigilance
Creatures you control with vigilance have "{1}, {T}: Tap target creature."
3/5
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