254 cards found
Skyrider Elf

Skyrider Elf {X}{G}{U}

Creature - Elf Warrior Ally
Flying
Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"It may be unconventional, but I'll take any steady mount in a storm."
0/0
  • Battle for Zendikar
Slab Hammer

Slab Hammer {2}

Artifact - Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip {2}
Neither subtle nor pretty.
  • Battle for Zendikar
Sludge Crawler

Sludge Crawler {B}

Creature - Eldrazi Drone
Devoid
Ingest
{2}: Sludge Crawler gets +1/+1 until end of turn.
1/1
  • Battle for Zendikar
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
After watching the kor in battle, Gideon understood the difference between working together and working as one.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Smothering Abomination

Smothering Abomination {2}{B}{B}

Creature - Eldrazi
Devoid
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
4/3
Snapping Gnarlid

Snapping Gnarlid {1}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.
2/2
Spawning Bed

Spawning Bed

Land
{T}: Add {C}.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Young Eldrazi crawl forth from the dust, compelled by a greater will.
  • Battle for Zendikar
Spell Shrivel

Spell Shrivel {2}{U}

Instant
Devoid
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Battle for Zendikar
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Stone Haven Medic

Stone Haven Medic {1}{W}

Creature - Kor Cleric
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
Stonefury

Stonefury {3}{R}{R}

Instant
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look small.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swarm Surge

Swarm Surge {2}{B}

Sorcery
Devoid
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.
  • Battle for Zendikar
Swell of Growth

Swell of Growth {1}{G}

Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
"Nissa is not the only one with a deep connection to Zendikar's primal elements."
—Kiora
  • Battle for Zendikar
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
Tajuru Beastmaster

Tajuru Beastmaster {5}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."
5/5
  • Battle for Zendikar
Tajuru Stalwart

Tajuru Stalwart {2}{G}

Creature - Elf Scout Ally
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
  • Battle for Zendikar
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Tandem Tactics

Tandem Tactics {1}{W}

Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
It knows nothing of Eldrazi or Planeswalkers, just that there are new intruders in its territory.
4/4
Tide Drifter

Tide Drifter {1}{U}

Creature - Eldrazi Drone
Devoid
Other colorless creatures you control get +0/+1.
It didn't do much, but the residents of Sea Gate gave it a wide berth all the same.
0/5
  • Battle for Zendikar
Tightening Coils

Tightening Coils {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.