975 cards found
Dromar's Attendant

Dromar's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.
"Dromar is the wings of the ur-dragon, sweeping away all opposition."
3/3
  • Invasion
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Dromar's Charm

Dromar's Charm {W}{U}{B}

Instant
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
"Wisdom can be summed up in two rules: Control what you can. Eliminate what you cannot."
—Dromar, the Banisher
Dromar, the Banisher

Dromar, the Banisher {3}{W}{U}{B}

Legendary Creature - Dragon
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Druid of the Anima

Druid of the Anima {1}{G}

Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.
1/1
Dune-Brood Nephilim

Dune-Brood Nephilim {B}{R}{G}{W}

Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
When it awoke, it spawned nameless thousands to herald its arrival.
3/3
Duneblast

Duneblast {4}{W}{B}{G}

Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Duskana, the Rage Mother

Duskana, the Rage Mother {2}{R}{G}{W}

Legendary Creature - Bear
When Duskana, the Rage Mother enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
"A pale bear shall herald the rise of the old gods."
—Gruul prophecy
5/5
  • Murders at Karlov Manor Commander 5 312
Dynaheir, Invoker Adept

Dynaheir, Invoker Adept {1}{U}{R}{W}

Legendary Creature - Human Wizard
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 273 421 532
Earthlink

Earthlink {3}{B}{R}{G}

Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Edgar Markov

Edgar Markov {3}{R}{W}{B}

Legendary Creature - Vampire Knight
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4/4
Edward Kenway

Edward Kenway {2}{U}{B}{R}

Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5
Eerie Ultimatum

Eerie Ultimatum {W}{W}{B}{B}{B}{G}{G}

Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
"The ground under our feet is a record of every slight against the world, to be avenged at a time of its choosing."
—Gavi, nest warden
Effluence Devourer

Effluence Devourer {B}{R}{G}

Creature - Crocodile
Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."
Blitz {B}{R}{G}
4/3
  • Alchemy: New Capenna
Efreet Weaponmaster

Efreet Weaponmaster {3}{U}{R}{W}

Creature - Efreet Monk
First strike
When Efreet Weaponmaster enters or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W}
4/3
  • Khans of Tarkir
Eivor, Wolf-Kissed

Eivor, Wolf-Kissed {3}{R}{G}{W}

Legendary Creature - Human Assassin Warrior
Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
"My destiny is mine to weave."
7/6
Elder Mastery

Elder Mastery {3}{U}{B}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Taste his power, hunger for his command.
Eldest Dragon Highlander

Eldest Dragon Highlander {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature - Elder Dragon
Flying, trample, rampage 2
{W}{U}{B}{R}{G}: Elder Dragons you control get +7/+7 until end of turn.
At the beginning of your upkeep, sacrifice Eldest Dragon Highlander unless you pay {W}{U}{B}{R}{G}.
7/7
  • Unknown Event
Elemental Augury

Elemental Augury {U}{B}{R}

Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
"It is the changing of perception that is important."
—Gerda Äagesdotter, Archmage of the Unseen
Elenda and Azor

Elenda and Azor {3}{W}{U}{B}

Legendary Creature - Vampire Knight Sphinx
Flying, ward {2}
Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6
  • March of the Machine Commander 6 90
Ellie and Alan, Paleontologists

Ellie and Alan, Paleontologists {2}{G}{W}{U}

Legendary Creature - Human Scientist
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery.
2/5
  • Jurassic World Collection 10 35
Elsha of the Infinite

Elsha of the Infinite {2}{U}{R}{W}

Legendary Creature - Djinn Monk
Prowess
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
3/3
Elusen, the Giving

Elusen, the Giving {R}{G}{W}{U}

Legendary Creature - Angel Advisor
Flying, vigilance, lifelink, haste
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
4/4
  • 2022 Heroes of the Realm
Emergent Ultimatum

Emergent Ultimatum {B}{B}{G}{G}{G}{U}{U}

Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.