607 cards found
Growth Spasm

Growth Spasm {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Guard Duty

Guard Duty {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to this creature.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Guardian Zendikon

Guardian Zendikon {2}{W}

Enchantment - Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Guul Draz Assassin

Guul Draz Assassin {B}

Creature - Vampire Assassin
Level up {1}{B}
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1/1
Guul Draz Specter

Guul Draz Specter {2}{B}{B}

Creature - Specter
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
2/2
Guul Draz Vampire

Guul Draz Vampire {B}

Creature - Vampire Rogue
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate.
"A creature's bloodscent is a beacon that cannot be disguised."
1/1
  • Zendikar
Hada Freeblade

Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."
0/1
Hada Spy Patrol

Hada Spy Patrol {1}{U}

Creature - Human Rogue
Level up {2}{U}
LEVEL 1-2
2/2
This creature can't be blocked.
LEVEL 3+
3/3
Shroud
This creature can't be blocked.
1/1
Hagra Crocodile

Hagra Crocodile {3}{B}

Creature - Crocodile
This creature can't block.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
3/1
  • Zendikar
Hagra Diabolist

Hagra Diabolist {4}{B}

Creature - Ogre Shaman Ally
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
3/2
  • Zendikar
Halimar Depths

Halimar Depths

Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Halimar Excavator

Halimar Excavator {1}{U}

Creature - Human Wizard Ally
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
1/3
  • Worldwake
Halimar Wavewatch

Halimar Wavewatch {1}{U}

Creature - Merfolk Soldier
Level up {2}
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk
0/3
Halo Hunter

Halo Hunter {2}{B}{B}{B}

Creature - Demon
Intimidate
When this creature enters, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
6/3
  • Zendikar
Hammer of Ruin

Hammer of Ruin {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
By hammer forged, and by hammer undone.
Hand of Emrakul

Hand of Emrakul {9}

Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.
Annihilator 1
"I believed in a beautiful god. But this is the true face of the divine."
—Ayli, Kamsa cleric
7/7
  • Rise of the Eldrazi
Harabaz Druid

Harabaz Druid {1}{G}

Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."
0/1
Harmless Assault

Harmless Assault {2}{W}{W}

Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.
  • Rise of the Eldrazi
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Haze Frog

Haze Frog {3}{G}{G}

Creature - Frog
Flash
When this creature enters, prevent all combat damage that other creatures would deal this turn.
Its breath leaves its prey too drowsy to struggle.
2/1
  • Rise of the Eldrazi
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B}
Flying
When this creature enters, if it was kicked, destroy target creature.
2/2
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth."
—Sachir, Akoum Expeditionary House
Hedron Crab

Hedron Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, target player mills three cards.
Hedrons perplex minds both great and small.
0/2
Hedron Matrix

Hedron Matrix {4}

Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.