674 cards found
Farbog Boneflinger

Farbog Boneflinger {4}{B}

Creature - Zombie
When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.
"Here are some bones for you to choke on, dear brother!"
—Gisa, to Geralf
2/2
Farbog Explorer

Farbog Explorer {2}{W}

Creature - Human Scout
Swampwalk
"I'd slog through a thousand swamps to help one soul find rest."
2/3
  • Avacyn Restored
Favor of the Woods

Favor of the Woods {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.
  • Dark Ascension
Favorable Winds

Favorable Winds {1}{U}

Enchantment
Creatures you control with flying get +1/+1.
Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Feeling of Dread

Feeling of Dread {1}{W}

Instant
Tap up to two target creatures.
Flashback {1}{U}
People only say "I'm sure it was nothing" when they're sure it was something.
Feral Ridgewolf

Feral Ridgewolf {2}{R}

Creature - Wolf
Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
—Elmut, crossway watcher
1/2
  • Innistrad
Fervent Cathar

Fervent Cathar {2}{R}

Creature - Human Knight
Haste
When Fervent Cathar enters, target creature can't block this turn.
"I'll put my sword down only to die. And I don't plan on doing that today."
2/1
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
Fettergeist

Fettergeist {2}{U}

Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
The choices of the living will tether them in death.
3/4
  • Avacyn Restored
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When Fiend Hunter enters, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Fiend of the Shadows

Fiend of the Shadows {3}{B}{B}

Creature - Vampire Wizard
Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.
3/3
Fires of Undeath

Fires of Undeath {2}{R}

Instant
Fires of Undeath deals 2 damage to any target.
Flashback {5}{B}
"I drink of those who are worthy of my palate. The rest I burn."
  • Dark Ascension
Flayer of the Hatebound

Flayer of the Hatebound {5}{R}

Creature - Devil
Undying
Whenever Flayer of the Hatebound or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Masters of the sword know the blade is not the only weapon at their disposal.
Flowering Lumberknot

Flowering Lumberknot {3}{G}

Creature - Treefolk
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
"It used to eat us trappers. Now it follows us around like some kind of hound dog."
—Alena, trapper of Kessig
5/5
  • Avacyn Restored
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forge Devil

Forge Devil {R}

Creature - Devil
When Forge Devil enters, it deals 1 damage to target creature and 1 damage to you.
Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.
1/1
Related card: Tibalt, Wicked Tormentor
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Frightful Delusion

Frightful Delusion {2}{U}

Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Whether he actually exists is in question, but the terror she feels is excruciatingly real.
  • Innistrad
Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
  • Innistrad
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.
Gallows Warden

Gallows Warden {4}{W}

Creature - Spirit
Flying
Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
3/3