33330 cards found
Stronghold Zeppelin

Stronghold Zeppelin {2}{U}{U}

Creature - Human
Flying
This creature can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
3/3
  • Nemesis
Rakdos Ringleader

Rakdos Ringleader {4}{B}{R}

Creature - Skeleton Warrior
First strike
Whenever this creature deals combat damage to a player, that player discards a card at random.
{B}: Regenerate this creature.
3/1
  • Return to Ravnica
Ray of Dissolution

Ray of Dissolution {2}{W}

Instant
Destroy target enchantment. You gain 3 life.
The works of one god last only as long as the patience of another.
  • Theros
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
Gate to the Citadel

Gate to the Citadel

Land - Plains Gate
({T}: Add {W}.)
Gate to the Citadel enters the battlefield tapped.
{3}{W}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Elvish House Party

Elvish House Party {4}{G}{G}

Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
The party was going strong for nearly an hour past midnight—then all of a sudden it just petered out.
*/*
  • Unhinged
Hunter of Eyeblights

Hunter of Eyeblights {3}{B}{B}

Creature - Elf Assassin
When this creature enters, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.
3/3
Unclaimed Bird

Unclaimed Bird {3}{U}

Creature - Bird
Flying
When Unclaimed Bird enters the battlefield, if you're on the Mirran team, choose any number of permanents, then remove from each a counter of each kind already there. If you're on the Phyrexian team, proliferate.
3/4
  • Unknown Event
Emperor Crocodile

Emperor Crocodile {3}{G}

Creature - Crocodile
When you control no other creatures, sacrifice this creature.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
5/5
Tenured Oilcaster

Tenured Oilcaster {3}{B}

Creature - Phyrexian Wizard
Menace
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Whenever this creature attacks or blocks, each player mills a card.
2/4
  • March of the Machine
Fires of Yavimaya

Fires of Yavimaya {1}{R}{G}

Enchantment
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
Cecil, Redeemed Paladin
Cecil, Dark Knight

Cecil, Redeemed Paladin

Legendary Creature - Human Knight
(Color indicator: Cecil, Redeemed Paladin is white)
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
"This is my battle, one I must fight alone to atone for my wrongs."
4/4
Card has other part: Cecil, Dark Knight
Grim Initiate

Grim Initiate {R}

Creature - Zombie Warrior
First strike
When this creature dies, amass Zombies 1.
Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet.
1/1
  • War of the Spark
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Wild Research

Wild Research {2}{R}

Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Leyline of Resonance (Alchemy)

Leyline of Resonance (Alchemy) {2}{R}{R}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Related card: Leyline of Resonance
  • Duskmourn: House of Horror
Hook Horror

Hook Horror {4}{B}

Creature - Horror
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
3/3
  • Alchemy Horizons: Baldur's Gate
Arwen, Mortal Queen

Arwen, Mortal Queen {1}{G}{W}

Legendary Creature - Elf Noble
Arwen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Quartzwood Crasher

Quartzwood Crasher {2}{R}{R}{G}

Creature - Dinosaur Beast
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6/6
Related card: Scalespeaker Shepherd
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Graven Lore

Graven Lore {3}{U}{U}

Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards.
The runes glow beneath the snow, bearing memories of a time when the old gods ruled the realms.
Nut Collector

Nut Collector {5}{G}

Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
"I'll call you Reginald, and you're Mimi, and you're Tank, and you're Bobo..."
1/1
Orchard Elemental

Orchard Elemental {5}{G}

Creature - Elemental
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Fruits for friends, fists for foes.
2/2
  • Conspiracy: Take the Crown
Tide Skimmer

Tide Skimmer {3}{U}

Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.