29661 cards found
Arcane Heist

Arcane Heist {2}{U}{U}

Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
  • Outlaws of Thunder Junction Commander 13 49
Forger's Foundry

Forger's Foundry {2}{U}

Artifact
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
  • Outlaws of Thunder Junction Commander 14 50
Lock and Load

Lock and Load {2}{U}

Sorcery
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U}
"Always bring a little extra thunder."
  • Outlaws of Thunder Junction Commander 15 51
Smirking Spelljacker

Smirking Spelljacker {4}{U}

Creature - Djinn Wizard Rogue
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3
  • Outlaws of Thunder Junction Commander 16 52
Thunderclap Drake

Thunderclap Drake {1}{U}

Creature - Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
2/1
  • Outlaws of Thunder Junction Commander 17 53
Back in Town

Back in Town {X}{2}{B}

Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield.
"Well, there's a good day's work ruined."
—Erin Nath, Omenport gravedigger
  • Outlaws of Thunder Junction Commander 18 54
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Discreet Retreat

Discreet Retreat {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources."
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
  • Outlaws of Thunder Junction Commander 20 56
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
  • Outlaws of Thunder Junction Commander 21 57
Orochi Soul-Reaver

Orochi Soul-Reaver {5}{B}

Creature - Snake Ninja Rogue
Ninjutsu {3}{B}
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library.
5/4
  • Outlaws of Thunder Junction Commander 22 58
Thieving Varmint

Thieving Varmint {1}{B}

Creature - Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.
2/1
  • Outlaws of Thunder Junction Commander 23 59
Cataclysmic Prospecting

Cataclysmic Prospecting {X}{R}{R}

Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
"Now that's how you strike gold!"
—Jolene, plundering pugilist
  • Outlaws of Thunder Junction Commander 24 60
Crackling Spellslinger

Crackling Spellslinger {3}{R}{R}

Creature - Human Wizard
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm.
2/2
  • Outlaws of Thunder Junction Commander 25 61
Dead Before Sunrise

Dead Before Sunrise {3}{R}

Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature."
Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.
  • Outlaws of Thunder Junction Commander 26 62
Elemental Eruption

Elemental Eruption {4}{R}{R}

Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm
The crater screamed into the wind, and the wind carried its blazing voice across the sky.
  • Outlaws of Thunder Junction Commander 27 63
Embrace the Unknown

Embrace the Unknown {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace
"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."
  • Outlaws of Thunder Junction Commander 28 64
Pyretic Charge

Pyretic Charge {4}{R}

Sorcery
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R}
  • Outlaws of Thunder Junction Commander 29 65
Smoldering Stagecoach

Smoldering Stagecoach {3}{R}

Artifact - Vehicle
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
*/5
  • Outlaws of Thunder Junction Commander 30 66
Dune Chanter

Dune Chanter {2}{G}

Creature - Plant Druid
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
2/3
  • Outlaws of Thunder Junction Commander 31 67
Rumbleweed

Rumbleweed {10}{G}

Creature - Plant Elemental
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
It's a one-ecosystem army.
8/8
  • Outlaws of Thunder Junction Commander 32 68
Savvy Trader

Savvy Trader {3}{G}

Creature - Human Citizen
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
"A little dirt doesn't indicate quality—with goods or with people."
3/3
  • Outlaws of Thunder Junction Commander 33 69
Tower Winder

Tower Winder {1}{G}

Creature - Snake
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
The tower guards eventually gave up, figuring it was better at the job anyway.
1/1
Related card: Command Tower
  • Outlaws of Thunder Junction Commander 34 70
Vengeful Regrowth

Vengeful Regrowth {4}{G}{G}

Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G}
  • Outlaws of Thunder Junction Commander 35 71
Graywater's Fixer

Graywater's Fixer {2}{B}{R}

Creature - Lizard Mercenary
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value.
4/4
  • Outlaws of Thunder Junction Commander 36 72
Bounty Board

Bounty Board {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
  • Outlaws of Thunder Junction Commander 37 73