28726 cards found
Skycat Sovereign

Skycat Sovereign {W}{U}

Creature - Elemental Cat
Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
{2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
The bounty on its head is as old as Skysail, but no one has ever tried to collect.
1/1
Skyclave Aerialist
Skyclave Invader

Skyclave Aerialist {1}{U}

Creature - Merfolk Scout
Flying
{4}{G/P}: Transform Skyclave Aerialist. Activate only as a sorcery.
Together with her beloved falcon, she had explored every waterway on Zendikar, from the Tazeem highlands to the inland sea.
2/1
Card has other part: Skyclave Invader
  • March of the Machine
Skyclave Apparition

Skyclave Apparition {1}{W}{W}

Creature - Kor Spirit
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2/2
Skyclave Basilica
Skyclave Cleric

Skyclave Basilica

Land
Skyclave Basilica enters tapped.
{T}: Add {W}.
"As points of no return go, it is quite epic."
—Aelah, expedition cleric
Card has other part: Skyclave Cleric
  • Zendikar Rising
Skyclave Cleric
Skyclave Basilica

Skyclave Cleric {1}{W}

Creature - Kor Cleric
When Skyclave Cleric enters, you gain 2 life.
"Well, she can jump farther than I can."
—Aelah, expedition cleric
1/3
Card has other part: Skyclave Basilica
  • Zendikar Rising
Skyclave Geopede

Skyclave Geopede {2}{R}

Creature - Insect
Trample
Landfall — Whenever a land you control enters, Skyclave Geopede gets +2/+2 until end of turn.
Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.
3/1
Skyclave Invader
Skyclave Aerialist

Skyclave Invader

Creature - Phyrexian Merfolk Scout
(Color indicator: Skyclave Invader is blue and green)
Flying
When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
With her guidance, the oil coursed freely across the world.
2/4
Card has other part: Skyclave Aerialist
  • March of the Machine
Skyclave Pick-Axe

Skyclave Pick-Axe {G}

Artifact - Equipment
When Skyclave Pick-Axe enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
For use on cliffs and other faces.
Skyclave Plunder

Skyclave Plunder {4}{U}

Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order.
  • Zendikar Rising
Skyclave Relic

Skyclave Relic {3}

Artifact
Kicker {3}
Indestructible
When Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclaves held the key to reshaping the world.
Skyclave Sentinel

Skyclave Sentinel {3}

Artifact Creature - Gargoyle
Kicker {4}
Flying, defender
If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
2/3
  • Zendikar Rising
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Skyclave Shadowcat

Skyclave Shadowcat {3}{B}

Creature - Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains."
—Akiri, kor line-slinger
3/3
Related card: Skyclave Shadowcat (Alchemy)
  • Zendikar Rising
Skyclave Squid

Skyclave Squid {1}{U}

Creature - Squid
Defender
Landfall — Whenever a land you control enters, Skyclave Squid can attack this turn as though it didn't have defender.
An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in.
3/2
Skyclaw Thrash

Skyclaw Thrash {3}{U}{R}

Artifact Creature - Lizard Warrior
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Their newfound wings shined elegantly and functioned partially.
4/4
  • Alara Reborn
Skycloud Egg

Skycloud Egg {1}

Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.
"Have your dreams of a better society become an obsession?"
—Watnik, master glassblower
  • Odyssey
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
From Otaria, the sun above meets the sea below at a glittering horizon.
Skyfire Kirin

Skyfire Kirin {2}{R}{R}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Its fiery visitation burns away the fog of war and dissipates the ties of loyalty.
3/3
  • Saviors of Kamigawa
Skyfire Phoenix

Skyfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
Its fury sets the clouds alight.
3/3
  • Commander 2019
Skyfisher Spider

Skyfisher Spider {2}{B}{G}

Creature - Spider
Reach
When Skyfisher Spider enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
3/3
Skygames

Skygames {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Both Boros and Azorius scout the games in hopes of recruiting the finest athletes.
  • Gatecrash
Skyhunter Cub

Skyhunter Cub {2}{W}

Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
2/2
  • Mirrodin
Skyhunter Patrol

Skyhunter Patrol {2}{W}{W}

Creature - Cat Knight
Flying, first strike
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
Skyhunter Prowler

Skyhunter Prowler {2}{W}

Creature - Cat Knight
Flying, vigilance
As tireless as her mount, a skyhunter's vigil is measured in days.
1/3
Skyhunter Skirmisher

Skyhunter Skirmisher {1}{W}{W}

Creature - Cat Knight
Flying, double strike
1/1