30897 cards found
Savage Thallid

Savage Thallid {3}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Regenerate target Fungus.
5/2
  • Time Spiral
  • Salvat 2005 J4 J5
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
This creature enters with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
0/0
Savai Crystal

Savai Crystal {3}

Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2}
The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.
  • Ikoria: Lair of Behemoths
Savai Sabertooth

Savai Sabertooth {1}{W}

Creature - Cat
The giant tigers of Savai prefer to hunt at daybreak, when the crystals' warning glow is masked by the light of dawn.
3/1
  • Ikoria: Lair of Behemoths
Savai Thundermane

Savai Thundermane {R}{W}

Creature - Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, this creature deals 2 damage to target creature and you gain 2 life.
A crackling roar is the last sound many hunters hear.
3/2
  • Ikoria: Lair of Behemoths
Savai Triome

Savai Triome

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
This land enters tapped.
Cycling {3}
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Savannah Lions

Savannah Lions {W}

Creature - Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
Savannah Sage

Savannah Sage {1}{W}

Creature - Cat Cleric
When this creature enters, you gain 2 life.
"Now is not the time for your light to fade."
2/2
Saving Grace

Saving Grace {1}{W}

Enchantment - Aura
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
  • Hour of Devastation
Saving Grasp

Saving Grasp {U}

Instant
Return target creature you own to your hand.
Flashback {W}
Nothing's more valuable than perfect timing.
  • Dark Ascension
Savior of Ollenbock

Savior of Ollenbock {1}{W}{W}

Creature - Human Soldier
Training
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
1/2
Savior of the Sleeping

Savior of the Sleeping {2}{W}

Creature - Human Knight
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.
2/3
  • Wilds of Eldraine
Savior of the Small

Savior of the Small {3}{W}

Creature - Kor Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."
3/4
  • Duskmourn: House of Horror
Savor

Savor {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Create a Food token.
Edibility is in the eye of the beholder.
  • Bloomburrow
Savor the Moment

Savor the Moment {1}{U}{U}

Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
The merrow took a moment for herself. She never gave it back.
Savra, Queen of the Golgari

Savra, Queen of the Golgari {2}{B}{G}

Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
2/2
Savvy Hunter

Savvy Hunter {1}{B}{G}

Creature - Human Warrior
Whenever this creature attacks or blocks, create a Food token.
Sacrifice two Foods: Draw a card.
None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself.
3/3
Savvy Trader

Savvy Trader {3}{G}

Creature - Human Citizen
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
"A little dirt doesn't indicate quality—with goods or with people."
3/3
  • Outlaws of Thunder Junction Commander 33 69
Saw

Saw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.
Equip {2}
  • Duskmourn: House of Horror
Saw It Coming

Saw It Coming {1}{U}{U}

Instant
Counter target spell.
Foretell {1}{U}
"How predictable."
Saw in Half

Saw in Half {2}{B}

Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Sawback Manticore

Sawback Manticore {3}{R}{G}

Creature - Manticore
{4}: This creature gains flying until end of turn.
{1}: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking and only once each turn.
2/4
  • Mirage