31796 cards found
Rootpath Purifier

Rootpath Purifier {3}{G}

Creature - Elf Druid
Lands you control and land cards in your library are basic.
"Holiness is not found in a druid's words, or even the rituals of Titania's court. It is found here, in the mud, where Gaea bares her soul, unshackled by ceremony."
3/4
Rootrider Faun

Rootrider Faun {1}{G}

Creature - Satyr Scout
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."
1/3
  • Wilds of Eldraine
Rootrunner

Rootrunner {2}{G}{G}

Creature - Spirit
{G}{G}, Sacrifice this creature: Put target land on top of its owner's library.
Soulshift 3
3/3
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"That which nourishes can also bind."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
Roots of Life

Roots of Life {1}{G}{G}

Enchantment
As this enchantment enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
  • Mirage
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets ... unless you don't like your other pets.
2/2
Rootwater Alligator

Rootwater Alligator {3}{G}

Creature - Crocodile
Sacrifice a Forest: Regenerate this creature.
Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.
3/2
  • Exodus
Rootwater Commando

Rootwater Commando {2}{U}

Creature - Merfolk
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
Rootwater Depths

Rootwater Depths

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land doesn't untap during your next untap step.
Rootwater Diver

Rootwater Diver {U}

Creature - Merfolk
{T}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
—Skyshroud saying
1/1
  • Tempest
Rootwater Hunter

Rootwater Hunter {2}{U}

Creature - Merfolk
{T}: This creature deals 1 damage to any target.
"Bitter water vicious wave
Shadow-cold shallows root-made maze
Home's angry embrace."
—Rootwater Saga
1/1
Rootwater Matriarch

Rootwater Matriarch {2}{U}{U}

Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
2/3
Rootwater Mystic

Rootwater Mystic {U}

Creature - Merfolk Wizard
{1}{U}: Look at the top card of target player's library.
"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
—Rootwater Saga
1/1
  • Exodus
Rootwater Shaman

Rootwater Shaman {2}{U}

Creature - Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
"Ugh! When did orcs and fish start having kids?"
—Gerrard of the Weatherlight
2/2
  • Tempest
Rootwater Thief

Rootwater Thief {1}{U}

Creature - Merfolk Rogue
{U}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2
  • Nemesis
Rootweaver Druid

Rootweaver Druid {2}{G}

Creature - Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2/1
Rootwire Amalgam

Rootwire Amalgam {5}

Artifact Creature - Golem
Prototype {1}{G} — 2/3
{3}{G}{G}, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
5/5
Rootwise Survivor

Rootwise Survivor {3}{G}{G}

Creature - Human Survivor
Haste
Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
3/4
  • Duskmourn: House of Horror
Rope

Rope {G}

Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
{2}, Sacrifice this Equipment: Draw a card.
Equip {3}
Rorix Bladewing

Rorix Bladewing {3}{R}{R}{R}

Legendary Creature - Dragon
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
6/5
Rory Williams

Rory Williams {W}{U}

Legendary Creature - Human Soldier
Partner with Amy Pond
First strike, lifelink
The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate.
3/3
Related card: Amy Pond
Rosa, Resolute White Mage

Rosa, Resolute White Mage {3}{W}

Legendary Creature - Human Noble Cleric
Reach
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn.
"I have no regrets for becoming a white mage and fighting alongside a brave knight."
2/3
  • Final Fantasy 431 555
Rose Noble

Rose Noble {3}{U}

Legendary Creature - Human
Ward {2}
Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.
Doctor's companion
The daughter of a time traveler, ready for adventures of her own.
2/3
  • Secret Lair Drop
Rose Room Treasurer

Rose Room Treasurer {3}{R}

Creature - Ogre Warrior
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.
4/3