33835 cards found
Dark Tutelage

Dark Tutelage {2}{B}

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"It is a rough road that leads to the heights of greatness."
—Seneca, Epistles, trans. Gummere
Demon of Death's Gate

Demon of Death's Gate {6}{B}{B}{B}

Creature - Demon
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.
9/9
Destructive Force

Destructive Force {5}{R}{R}

Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
  • Magic 2011
Diminish

Diminish {U}

Instant
Target creature has base power and toughness 1/1 until end of turn.
"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll,
Alice's Adventures in Wonderland
Dryad's Favor

Dryad's Favor {G}

Enchantment - Aura
Enchant creature
Enchanted creature has forestwalk.
She grants knowledge of the ways to traverse the forest's invisible connections.
  • Magic 2011
Earth Servant

Earth Servant {5}{R}

Creature - Elemental
This creature gets +0/+1 for each Mountain you control.
"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
—Jestus Dreya, Of Elements and Eternity
4/4
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
Ember Hauler

Ember Hauler {R}{R}

Creature - Goblin
{1}, Sacrifice this creature: It deals 2 damage to any target.
Not every job in the goblin army is glamorous. Actually, no job in the goblin army is glamorous.
2/2
Related card: Goblin Influx Array
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call on both predators and protectors, for now is a season of war."
2/2
Fire Servant

Fire Servant {3}{R}{R}

Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
4/3
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
Gaea's Revenge

Gaea's Revenge {5}{G}{G}

Creature - Elemental
This spell can't be countered.
Haste
This creature can't be the target of nongreen spells or abilities from nongreen sources.
8/5
Gargoyle Sentinel

Gargoyle Sentinel {3}

Artifact Creature - Gargoyle
Defender
{3}: Until end of turn, this creature loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander
3/3
Garruk's Companion

Garruk's Companion {G}{G}

Creature - Beast
Trample
3/2
Garruk's Packleader

Garruk's Packleader {4}{G}

Creature - Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
4/4
Grave Titan

Grave Titan {4}{B}{B}

Creature - Giant
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Harbor Serpent

Harbor Serpent {4}{U}{U}

Creature - Serpent
Islandwalk
This creature can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
5/5
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
4/4
Hornet Sting

Hornet Sting {G}

Instant
Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.
Hunters' Feast

Hunters' Feast {3}{G}

Sorcery
Any number of target players each gain 6 life.
Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
  • Magic 2011
Incite

Incite {R}

Instant
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
  • Magic 2011
Inferno Titan

Inferno Titan {4}{R}{R}

Creature - Giant
{R}: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
"Let's show these soulless fiends what a real army looks like! Forward!"
—Shella, knight of Zhalfir
Jace's Erasure

Jace's Erasure {1}{U}

Enchantment
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And if you can't, I will."