27178 cards found
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
Steely Resolve

Steely Resolve {1}{G}

Enchantment
As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud.
No one in Wirewood understands what is happening. They just know it's unnatural—and coming from Krosa.
  • Onslaught
Steeple Creeper

Steeple Creeper {2}{G}

Creature - Frog Snake
{3}{U}: Steeple Creeper gains flying until end of turn.
"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
—Vannifar
4/2
Steeple Roc

Steeple Roc {4}{W}

Creature - Bird
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout
3/1
  • Dragon's Maze
Steer Clear

Steer Clear {W}

Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
"Just because you can saddle a critter, doesn't mean it'll let you ride."
—Annie Flash
  • Outlaws of Thunder Junction
Stench of Decay

Stench of Decay {1}{B}{B}

Instant
Nonartifact creatures get -1/-1 until end of turn.
"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence."
—Kolbjörn, High Honored Druid
  • Alliances 61a 61b
Stench of Evil

Stench of Evil {2}{B}{B}

Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
  • Ice Age
Stenchskipper

Stenchskipper {3}{B}

Creature - Elemental
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."
—Cenn Deagan
6/5
  • Morningtide
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Stensia Banquet

Stensia Banquet {2}{R}

Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren
  • Eldritch Moon
Stensia Bloodhall

Stensia Bloodhall

Land
{T}: Add {C}.
{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
The revelry ends when the supply of fresh ingenues runs dry.
Stensia Innkeeper

Stensia Innkeeper {3}{R}

Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
"The perils of the road, you say? Don't worry. You won't have to face those again."
3/3
  • Eldritch Moon
Stensia Masquerade

Stensia Masquerade {2}{R}

Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R}
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
  • Outlaws of Thunder Junction Promos 70p 70s
  • Outlaws of Thunder Junction 70 321
Step Right Up

Step Right Up {3}{B}

Sorcery
Open two Attractions.
"Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts, then the midway—or the lungs. Lungs or stomach!"
—Captain Rex Nebula
  • Unfinity 94 380
Step Through

Step Through {3}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Wizardcycling {2}
Doors open both ways.
  • Modern Horizons 2 66 392
Steppe Glider

Steppe Glider {4}{W}

Creature - Elemental
Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
It glides over the landscape. It also happens to be one.
2/4
Steppe Lynx

Steppe Lynx {W}

Creature - Cat
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
0/1
Sterling Grove

Sterling Grove {G}{W}

Enchantment
Other enchantments you control have shroud.
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When Sterling Hound enters the battlefield, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Sterling Keykeeper

Sterling Keykeeper {1}{W}

Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
"If you don't want to tell me where the stash is, you'd best start getting comfy in there. You just let me know when you've changed your mind."
2/2
  • Outlaws of Thunder Junction
Sterling Supplier

Sterling Supplier {4}{W}

Creature - Bird Soldier
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
The Sterling Company can always rely on him to bring the thunder.
3/4
  • Outlaws of Thunder Junction
Stern Constable

Stern Constable {W}

Creature - Human Soldier
{T}, Discard a card: Tap target creature.
"I'm sure you have a story. Everyone has a story. You can tell it to the bars."
1/1
  • Shadows over Innistrad
Stern Dismissal

Stern Dismissal {U}

Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild.
  • Theros Beyond Death