29693 cards found
Cult of the Waxing Moon

Cult of the Waxing Moon {4}{G}

Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
In times of madness, people cling to the familiar, monstrous though it may be.
5/4
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Cultivator of Blades

Cultivator of Blades {3}{G}{G}

Creature - Elf Artificer
Fabricate 2
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
1/1
Culvert Ambusher

Culvert Ambusher {3}{G}{G}

Creature - Wurm Horror
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise {4}{G}
The bite at the end of the tunnel.
4/5
  • Murders at Karlov Manor 158 351
Curious Altisaur

Curious Altisaur {3}{G}

Creature - Dinosaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.
2/5
  • The Lost Caverns of Ixalan Commander 58 90
Curious Herd

Curious Herd {3}{G}

Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
"If you don't break camp as you leave, you'll return to find it broken for you."
—Jonald, mission naturalist
  • Commander 2020
Curious Pair

Curious Pair {1}{G}

Creature - Human Peasant
"It's gingerbread, like Mother makes. What is there to be afraid of?"
1/3
Card has other part: Treats to Share
Curse of Bounty

Curse of Bounty {1}{G}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Flavorful aromas beckon many a salivating maw.
Curse of Clinging Webs

Curse of Clinging Webs {2}{G}

Enchantment - Aura Curse
Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Clare realized too late why no one ever took the shortcut through the abandoned mill.
  • Midnight Hunt Commander 25 63
Curse of Predation

Curse of Predation {2}{G}

Enchantment - Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey."
—Garruk Wildspeaker
Curse of the Werefox

Curse of the Werefox {2}{G}

Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control.
  • Wilds of Eldraine
Cycle of Life

Cycle of Life {1}{G}{G}

Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Thus does nature assert herself.
  • Mirage
Cyclical Evolution

Cyclical Evolution {3}{G}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G}
  • Future Sight
Cyclone

Cyclone {2}{G}{G}

Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Related card: City in a Bottle
Cylian Elf

Cylian Elf {1}{G}

Creature - Elf Scout
From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.
2/2
  • Shards of Alara
Cylian Sunsinger

Cylian Sunsinger {1}{G}

Creature - Elf Shaman
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
"The sun shines bright upon the strong."
2/2
  • Conflux
Cystbearer

Cystbearer {2}{G}

Creature - Phyrexian Beast
Infect
Phyrexia strives to simulate natural life, but it can't resist improving on the design.
2/3
  • Scars of Mirrodin
Cytoplast Root-Kin

Cytoplast Root-Kin {2}{G}{G}

Creature - Elemental Mutant
Graft 4
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0/0
Cytospawn Shambler

Cytospawn Shambler {6}{G}

Creature - Elemental Mutant
Graft 6
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0/0
  • Dissension
Daggerback Basilisk

Daggerback Basilisk {2}{G}

Creature - Basilisk
Deathtouch
Its ventricles weep venom, and it consumes only poison.
2/2
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Dangerous

Dangerous {3}{G}

Sorcery
All creatures able to block target creature this turn do so.
Fuse
Card has other part: Armed
  • Dragon's Maze
Darba

Darba {3}{G}

Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Legend has it the darba gave up its wings in return for an extra stomach.
5/4
  • Prophecy
Darkthicket Wolf

Darkthicket Wolf {1}{G}

Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
2/2
  • Innistrad