29661 cards found
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Khalni Hydra

Khalni Hydra {G}{G}{G}{G}{G}{G}{G}{G}

Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."
—Moruul, Khalni druid
8/8
Khalni Territory
Khalni Ambush

Khalni Territory

Land
Khalni Territory enters the battlefield tapped.
{T}: Add {G}.
"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn."
—Raff Slugeater, goblin shortcutter
Card has other part: Khalni Ambush
  • Zendikar Rising
Killer Bees

Killer Bees {1}{G}{G}

Creature - Insect
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
0/1
Killer Cosplay

Killer Cosplay {G}

Artifact - Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.
Equip {3}
"Ach! Hans, run! Get the camera. He's adorable!"
—Steffi Bobsdotter, next words
  • Unfinity 145 431
Killer Service

Killer Service {2}{G}

Enchantment
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have.
At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Kin-Tree Warden

Kin-Tree Warden {G}

Creature - Human Warrior
{2}: Regenerate Kin-Tree Warden.
Morph {G}
"The amber of the tree and the blood of my veins are the same."
1/1
Kindercatch

Kindercatch {3}{G}{G}{G}

Creature - Spirit
In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.
6/6
  • Innistrad
Kindred Summons

Kindred Summons {5}{G}{G}

Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
King Cheetah

King Cheetah {3}{G}

Creature - Cat
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
3/2
King Harald's Revenge

King Harald's Revenge {2}{G}

Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
"We will destroy the pretenders and reclaim the divinity of the Einir."
  • Kaldheim
Kirin-Touched Orochi
Teachings of the Kirin

Kirin-Touched Orochi

Enchantment Creature - Snake Monk
(Color indicator: Kirin-Touched Orochi is green)
Whenever Kirin-Touched Orochi attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
1/1
Card has other part: Teachings of the Kirin
Kithkin Daggerdare

Kithkin Daggerdare {1}{G}

Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.
1/1
  • Lorwyn
Kithkin Mourncaller

Kithkin Mourncaller {2}{G}

Creature - Kithkin Scout
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.
2/2
  • Lorwyn
Klothys's Design

Klothys's Design {5}{G}

Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green.
The god of destiny grants her followers vision deeper than sight.
  • Theros Beyond Death
Knickknack Ouphe

Knickknack Ouphe {X}{G}

Creature - Ouphe
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
1/1
  • Wilds of Eldraine Commander 18 54
Knight of the Stampede

Knight of the Stampede {3}{G}

Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
"My whisper becomes a thousand roars."
2/4
  • Rivals of Ixalan
Kodama of the Center Tree

Kodama of the Center Tree {4}{G}

Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
*/*
  • Betrayers of Kamigawa
Kodama of the East Tree

Kodama of the East Tree {4}{G}{G}

Legendary Creature - Spirit
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner
6/6
Kodama of the North Tree

Kodama of the North Tree {2}{G}{G}{G}

Legendary Creature - Spirit
Trample
Shroud
"The monks of the North Tree rarely saw their kodama until the Kami War, when it woke like a slumbering, angry bear."
—"Poem of the Five Trees"
6/4
  • Champions of Kamigawa
Kodama of the South Tree

Kodama of the South Tree {2}{G}{G}

Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
"The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate."
—"Poem of the Five Trees"
4/4
  • Champions of Kamigawa
Kodama of the West Tree

Kodama of the West Tree {2}{G}

Legendary Creature - Spirit
Reach
Modified creatures you control have trample.
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/3
Kodama's Might

Kodama's Might {G}

Instant - Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G}
  • Champions of Kamigawa
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Kogla, the Titan Ape

Kogla, the Titan Ape {3}{G}{G}{G}

Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6