29693 cards found
Jugan Defends the Temple
Remnant of the Rising Star

Jugan Defends the Temple {2}{G}

Enchantment - Saga
I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Remnant of the Rising Star
Jugan, the Rising Star

Jugan, the Rising Star {3}{G}{G}{G}

Legendary Creature - Dragon Spirit
Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
5/5
Jukai Liberator

Jukai Liberator {2}{G}

Creature - Snake Ninja
Ninjutsu {1}{G}
Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type.
3/3
  • Alchemy: Kamigawa
Jukai Messenger

Jukai Messenger {G}

Creature - Human Monk
Forestwalk
Dosan's monks, deep in spiritual thought, could walk through the thickest of forests without leaving a mark, even the leaves beneath their feet unaffected by their passing.
1/1
  • Champions of Kamigawa
Jukai Preserver

Jukai Preserver {3}{G}

Enchantment Creature - Human Druid
When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel{2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
"The kami grant you this boon, not I."
3/3
  • Kamigawa: Neon Dynasty
Jukai Trainee

Jukai Trainee {1}{G}

Creature - Human Samurai
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
"The Order of Jukai accepts only the strongest of body and spirit. I will train until I meet their expectations."
2/2
  • Kamigawa: Neon Dynasty 196 326
Jungle Basin

Jungle Basin

Land
Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {C}{G}.
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
1/1
Jungle Lion

Jungle Lion {G}

Creature - Cat
Jungle Lion can't block.
The lion's only loyalty is to its hunger.
2/1
Jungle Wayfinder

Jungle Wayfinder {2}{G}

Creature - Elf Warrior
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
She is adept at navigating the stadium's ever-changing landscape.
3/3
Jungle Weaver

Jungle Weaver {5}{G}{G}

Creature - Spider
Reach
Cycling {2}
Weavers' webs wall off swaths of territory more effectively than any portcullis made of iron.
5/6
  • Shards of Alara
Jungle Wurm

Jungle Wurm {3}{G}{G}

Creature - Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Broad as a baobab—and about as smart.
5/5
Jungleborn Pioneer

Jungleborn Pioneer {2}{G}

Creature - Merfolk Scout
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof.
"We fought so long to hide this place. Let us be first to learn its wonders!"
2/2
Juniper Order Druid

Juniper Order Druid {2}{G}

Creature - Human Cleric Druid
{T}: Untap target land.
"The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now."
—Kolbjörn, Elder Druid of the Juniper Order
1/1
  • Ice Age
Jurassic Park
Welcome to . . .

Jurassic Park

Legendary Land
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
{T}: Add {G} for each Dinosaur you control.
Card has other part: Welcome to . . .
  • Jurassic World Collection
Juvenile Gloomwidow

Juvenile Gloomwidow {G}{G}

Creature - Spider
Reach
Wither
Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.
1/3
  • Shadowmoor
Kalonian Behemoth

Kalonian Behemoth {5}{G}{G}

Creature - Beast
Shroud
"Do not fire upon it—it is bad luck. And a waste of arrows."
—Alera Benath, Kalonian ranger
9/9
  • Magic 2010
Kalonian Hydra

Kalonian Hydra {3}{G}{G}

Creature - Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
0/0
Kalonian Tusker

Kalonian Tusker {G}{G}

Creature - Beast
"And all this time I thought we were tracking it."
—Juruk, Kalonian tracker
3/3
  • Magic 2014
Kalonian Twingrove

Kalonian Twingrove {5}{G}

Creature - Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
*/*
  • Magic 2015
Kamahl's Druidic Vow

Kamahl's Druidic Vow {X}{G}{G}

Legendary Sorcery
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Centuries ago, a barbarian laid his rage to rest.
Kamahl's Summons

Kamahl's Summons {3}{G}

Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.
  • Onslaught
Kamahl's Will

Kamahl's Will {3}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa {4}{G}{G}

Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
4/3
Kamahl, Heart of Krosa

Kamahl, Heart of Krosa {6}{G}{G}

Legendary Creature - Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner
5/5