30847 cards found
Sanctum of Tranquil Light

Sanctum of Tranquil Light {W}

Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
An untroubled mind
Dwells in perfect harmony
With a peaceful heart.
  • Core Set 2021
Sanctum of Ugin

Sanctum of Ugin

Land
{T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sand Golem

Sand Golem {5}

Artifact Creature - Golem
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3
  • Mirage
Sand Scout

Sand Scout {1}{W}

Creature - Human Scout
When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2/2
  • Outlaws of Thunder Junction Commander 11 47
Sand Silos

Sand Silos

Land
Sand Silos enters tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
Sand Squid

Sand Squid {3}{U}

Creature - Squid Beast
Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2/2
  • Mercadian Masques
Sand Strangler

Sand Strangler {3}{R}

Creature - Beast
When Sand Strangler enters, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
The bombardment of sand disorients, chokes, and ultimately tenderizes its prey.
3/3
Sandals of Abdallah

Sandals of Abdallah {4}

Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
Related card: City in a Bottle
  • Arabian Nights
Sandbar Crocodile

Sandbar Crocodile {4}{U}

Creature - Crocodile
Phasing
"We've run aground sandbars before, but today, a sandbar ran aground us."
—Kipkemboi, Kukemssa pirate
6/5
Sandbar Merfolk

Sandbar Merfolk {U}

Creature - Merfolk
Cycling {2}
You are not prey until a predator knows of your existence.
1/1
  • Urza's Saga
Sandbar Serpent

Sandbar Serpent {4}{U}

Creature - Serpent
Cycling {2}
Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."
3/4
  • Urza's Saga
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
The sands of Amonkhet can be as much a boon as a bane. It depends entirely on which way the wind blows.
Sandcloud Harbinger

Sandcloud Harbinger {2}{W}

Creature - Elemental Horse
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
2/4
Related card: Sunscorched Desert
  • Alchemy: Bloomburrow
Sandcrafter Mage

Sandcrafter Mage {2}{W}

Creature - Human Wizard
When Sandcrafter Mage enters, bolster 1.
With heat, sand can form a delicate work of art; with pressure, an impenetrable bulwark.
2/2
  • Dragons of Tarkir
Sands of Delirium

Sands of Delirium {3}

Artifact
{X}, {T}: Target player mills X cards.
It counts down your last few moments of sanity.
  • Magic 2013
Sands of Time

Sands of Time {4}

Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
"But once, with a magician's help, Time was stopped and Day stood still."
—"Love Song of Night and Day"
  • Visions
Sandskin

Sandskin {2}{W}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"Those who live by the sword will die by the sword. I choose to do neither."
  • Onslaught
Sandsower

Sandsower {3}{W}

Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.
1/3
Sandstalker Moloch

Sandstalker Moloch {1}{G}{G}

Creature - Lizard
Flash
When Sandstalker Moloch enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
  • March of the Machine
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandsteppe Mastodon

Sandsteppe Mastodon {5}{G}{G}

Creature - Elephant
Reach
When Sandsteppe Mastodon enters, bolster 5.
A mastodon's path always leads to an oasis.
5/5
Sandsteppe Outcast

Sandsteppe Outcast {2}{W}

Creature - Human Warrior
When Sandsteppe Outcast enters, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
2/1
Sandsteppe Scavenger

Sandsteppe Scavenger {4}{G}

Creature - Dog Scout
When Sandsteppe Scavenger enters, bolster 2.
"Sad what passes for a dragon among the Silumgar."
2/2
  • Dragons of Tarkir
Sandsteppe War Riders

Sandsteppe War Riders {3}{G}

Creature - Human Warrior
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control.
4/4
  • March of the Machine Commander 39 126
Sandstone Bridge

Sandstone Bridge

Land
Sandstone Bridge enters tapped.
When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.