33504 cards found
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When this creature enters, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Consecrated Sphinx

Consecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias.
4/6
Fates' Reversal (Alchemy)

Fates' Reversal (Alchemy) {B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
Related cards: Dungeon of the Mad Mage Fates' Reversal Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Indrik Stomphowler

Indrik Stomphowler {4}{G}

Creature - Beast
When this creature enters, destroy target artifact or enchantment.
"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
—Simic research notes
4/4
Fell Stinger

Fell Stinger {2}{B}

Creature - Zombie Scorpion
Deathtouch
Exploit
When this creature exploits a creature, target player draws two cards and loses 2 life.
3/2
Onakke Javelineer

Onakke Javelineer {4}{R}

Creature - Ogre Spirit
Reach
{T}: This creature deals 2 damage to target player or battle.
With the ways between worlds thrown open, the Chain Veil's foul magic seeped from a vault deep within Ravnica all the way to Shandalar's dormant masters.
5/4
  • March of the Machine
Loxodon Anchorite

Loxodon Anchorite {2}{W}{W}

Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.
2/3
  • Fifth Dawn
Karplusan Hound

Karplusan Hound {3}{R}

Creature - Dog
Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
"Don't worry, they don't bite. They much prefer setting people on fire."
—Jaya Ballard, to Chandra
3/3
  • Dominaria
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Ethersworn Adjudicator

Ethersworn Adjudicator {4}{U}

Artifact Creature - Vedalken Knight
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap this creature.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.
4/4
Invasion of Tarkir
Defiant Thundermaw

Invasion of Tarkir {1}{R}

Battle - Siege
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way.
Defense: 5
Card has other part: Defiant Thundermaw
Ruinous Minotaur

Ruinous Minotaur {1}{R}{R}

Creature - Minotaur Warrior
Whenever this creature deals damage to an opponent, sacrifice a land.
Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.
5/2
  • Zendikar
Saw It Coming

Saw It Coming {1}{U}{U}

Instant
Counter target spell.
Foretell {1}{U}
"How predictable."
Elrond, Master of Healing

Elrond, Master of Healing {2}{G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4
Pearl of Wisdom

Pearl of Wisdom {2}{U}

Sorcery
This spell costs {1} less to cast if you control an Otter.
Draw two cards.
Otterfolk divers compete to bring up the biggest, purest pearls they can find. Storing elemental magic in them is a bonus.
  • Bloomburrow
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Sandstone Deadfall

Sandstone Deadfall {3}

Artifact
{T}, Sacrifice two lands and this artifact: Destroy target attacking creature.
"Two or three tons of rock can really get you down—and keep you there."
—Kamahl, pit fighter
  • Odyssey
Mystic Melting

Mystic Melting {3}{G}

Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.
  • Coldsnap
Dwarven Shrine

Dwarven Shrine {1}{R}{R}

Enchantment
Whenever a player casts a spell, this enchantment deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Nezumi Prowler (Alchemy)

Nezumi Prowler (Alchemy) {1}{B}

Artifact Creature - Rat Ninja
Ninjutsu {1}{B}
When Nezumi Prowler enters, put a deathtouch counter and a lifelink counter on target creature you control.
3/1
Related card: Nezumi Prowler
  • Kamigawa: Neon Dynasty
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6
Urza

Urza

Vanguard
{3}: Urza deals 1 damage to any target.
An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions' effects on others.
Hand size bonus: -1
Life bonus: +10
  • Vanguard Series
Syr Carah, the Bold

Syr Carah, the Bold {3}{R}{R}

Legendary Creature - Human Knight
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Syr Carah deals 1 damage to any target.
"Duty and honor are reasons enough, but beating you will also be a pleasure."
3/3
  • Throne of Eldraine
Wraith, Vicious Vigilante

Wraith, Vicious Vigilante {1}{W}{U}

Legendary Creature - Human Detective Hero
Double strike
Fear Gas — Wraith can't be blocked.
Using tech impounded from her various arrests, Captain Yuri Watanabe took the law into her own hands.
1/1
The Destined Warrior

The Destined Warrior {1}{W}{U}{B}

Legendary Creature - Human Warrior
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost {1} less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
3/3
  • Final Fantasy Commander