"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else." —Arnjlot Olasson, Sky Mage
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Hideaway 4 Windbrisk Heights enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.
Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.