29661 cards found
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
4/3
Canopy Claws

Canopy Claws {G}

Instant
Target creature loses flying until end of turn.
Flashback {G}
  • Judgment
Canopy Cover

Canopy Cover {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
  • Worldwake
Canopy Crawler

Canopy Crawler {3}{G}

Creature - Beast
Amplify 1
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
2/2
  • Legions
Canopy Dragon

Canopy Dragon {4}{G}{G}

Creature - Dragon
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot."
—Sidar Jabari
4/4
  • Mirage
Canopy Gorger

Canopy Gorger {4}{G}{G}

Creature - Wurm
The settlement's defenders were glad to have such a massive, ferocious creature join the fight—but less glad to see it flatten their homes along the way.
6/5
  • Oath of the Gatewatch
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canopy Stalker

Canopy Stalker {3}{G}

Creature - Cat
Canopy Stalker must be blocked if able.
When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
The forest's cover offers shade, shelter, and an increased risk of sudden death.
4/2
  • Core Set 2021
Canopy Surge

Canopy Surge {1}{G}

Sorcery
Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
  • Invasion
Canopy Tactician

Canopy Tactician {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
"Death and life are two ends of the same spear."
3/3
Related card: Canopy Tactician (Alchemy)
  • Kaldheim
Canopy Tactician (Alchemy)

Canopy Tactician (Alchemy) {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
3/4
Related card: Canopy Tactician
  • Kaldheim
Capenna Express

Capenna Express {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
6/6
Related card: Capenna Express (Alchemy)
Capenna Express (Alchemy)

Capenna Express (Alchemy) {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
7/7
Related card: Capenna Express
  • Streets of New Capenna
Capricopian

Capricopian {X}{G}

Creature - Goat Hydra
Capricopian enters the battlefield with X +1/+1 counters on it.
{2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step.
0/0
  • Commander 2020
Carapace

Carapace {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
"Now that's a fashion statement."
—Devin, faerie noble
Related card: Apocalypse Chime
Carapace Forger

Carapace Forger {1}{G}

Creature - Elf Artificer
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
"Bows and whips cannot save us from these new horrors of the Mephidross."
2/2
  • Scars of Mirrodin
Caravan Vigil

Caravan Vigil {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
  • Innistrad
Cardboard Carapace

Cardboard Carapace {5}{G}

Enchantment - Aura
Enchant creature
For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
. . . that exciting . . . about . . .
  • Unglued
Carefree Swinemaster

Carefree Swinemaster {2}{G}

Creature - Gnome Ranger
Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
"C'mon, Boodigan, let's go see what kind of treasure this place has!"
1/4
  • Commander Legends: Battle for Baldur's Gate
Careful Cultivation

Careful Cultivation {2}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel{1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Carnage Tyrant

Carnage Tyrant {4}{G}{G}

Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
7/6
Related card: Scalespeaker Shepherd
Carnage Wurm

Carnage Wurm {6}{G}

Creature - Wurm
Bloodthirst 3
Trample
6/6
  • Magic 2012
Carnassid

Carnassid {4}{G}{G}

Creature - Beast
Trample
{1}{G}: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
Carnivorous Canopy

Carnivorous Canopy {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate.
  • Phyrexia: All Will Be One
Carnivorous Moss-Beast

Carnivorous Moss-Beast {4}{G}{G}

Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
4/5