30648 cards found
Sanguine Glorifier

Sanguine Glorifier {3}{W}

Creature - Vampire Cleric
When Sanguine Glorifier enters, put a +1/+1 counter on another target Vampire you control.
For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.
3/3
  • Rivals of Ixalan
Sanguine Guard

Sanguine Guard {1}{B}{B}

Creature - Phyrexian Zombie Knight
First strike
{1}{B}: Regenerate Sanguine Guard.
"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."
—Phyrexian Scriptures
2/2
Sanguine Indulgence

Sanguine Indulgence {3}{B}

Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
"Drink from the vein? How provincial."
—Lord Duchorvin
  • Core Set 2021
Sanguine Praetor

Sanguine Praetor {6}{B}{B}

Creature - Avatar Praetor
{B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
—Ilromov, traveling storyteller
7/5
  • Guildpact
Sanguine Sacrament

Sanguine Sacrament {X}{W}{W}

Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Sanguine Savior

Sanguine Savior {1}{W}{B}

Creature - Vampire Cleric
Flying, lifelink
Disguise {W/B}{W/B}
When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
2/1
  • Murders at Karlov Manor
Sanguine Sipper

Sanguine Sipper {1}{W}

Creature - Vampire Guest
Sanguine Sipper has lifelink as long as you control a stickered permanent.
The midway offers every flavor under the sun, even to guests who need to stay out of it.
3/1
  • Unfinity 26 312
Sanguine Soothsayer

Sanguine Soothsayer {1}{B}

Creature - Bat Cleric
Flying, lifelink
Whenever Sanguine Soothsayer attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay {0} rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
2/1
Related card: Sanguine Bond
  • Alchemy: Bloomburrow
Sanguine Spy

Sanguine Spy {2}{B}

Creature - Vampire Rogue
Menace, lifelink
{1}, Sacrifice another creature: Surveil 1.
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2/3
Sanguine Statuette

Sanguine Statuette {1}{R}

Artifact
When Sanguine Statuette enters, create a Blood token.
Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
Sanitation Automaton

Sanitation Automaton {2}

Artifact Creature - Construct
When Sanitation Automaton enters, surveil 1.
"I am once again bursting with discarded theories. Disposal imminent."
2/1
  • Murders at Karlov Manor
Sanity Gnawers

Sanity Gnawers {1}{B}{R}

Creature - Rat
When Sanity Gnawers enters, target player discards a card at random.
The last thought to go through their victim's mind is the one they tear out through the scalp.
1/1
  • Alara Reborn
Sanity Grinding

Sanity Grinding {U}{U}{U}

Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
  • Eventide
Sanwell, Avenger Ace

Sanwell, Avenger Ace {1}{W}

Legendary Creature - Human Pilot
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
3/1
Sap Sucker

Sap Sucker

Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Unstable
Sap Vitality

Sap Vitality {B}{B}

Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
  • Alchemy: Innistrad
Sapling of Colfenor

Sapling of Colfenor {3}{B/G}{B/G}

Legendary Creature - Treefolk Shaman
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
2/5
Sapphire Charm

Sapphire Charm {U}

Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out.
Sapphire Collector

Sapphire Collector {2}{R}

Creature - Human Mercenary
Prowess
When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.
{2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
Related card: Mox Sapphire
  • Alchemy: Outlaws of Thunder Junction
Sapphire Dragon

Sapphire Dragon {5}{U}{U}

Creature - Dragon
Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
5/6
Card has other part: Psionic Pulse
  • Commander Legends: Battle for Baldur's Gate
Sapphire Drake

Sapphire Drake {5}{U}

Creature - Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.
4/4
  • Gatecrash
Sapphire Leech

Sapphire Leech {1}{U}

Creature - Leech
Flying
Blue spells you cast cost {U} more to cast.
"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft."
—Tolarian research notes
2/2
  • Invasion
Sapphire Medallion

Sapphire Medallion {2}

Artifact
Blue spells you cast cost {1} less to cast.
It is the glimpse of a new horizon beyond the hills, the briny taste of salt spray off a ship's hull, and the whisper of pages turning in a new book. It is discovery.
Saprazzan Bailiff

Saprazzan Bailiff {3}{U}{U}

Creature - Merfolk
When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2
  • Mercadian Masques