5513 cards found
How Is This a Par Three?!

How Is This a Par Three?! {2}{U}{U}

Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Against the infinite backdrop of space, isn't all golf miniature?
  • Unfinity 49 335
Howling Moon

Howling Moon {2}{G}

Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Howlpack Piper
Wildsong Howler

Howlpack Piper {3}{G}

Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound
2/2
Card has other part: Wildsong Howler
Related card: Ominous Traveler
Huatli, Poet of Unity
Roar of the Fifth People

Huatli, Poet of Unity {2}{G}

Legendary Creature - Human Warrior Bard
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3
Card has other part: Roar of the Fifth People
Huatli, Radiant Champion

Huatli, Radiant Champion {2}{G}{W}

Legendary Planeswalker - Huatli
[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
[–1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
[–8]: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Loyalty:
3
Hugs, Grisly Guardian

Hugs, Grisly Guardian {X}{R}{R}{G}{G}

Legendary Creature - Badger Warrior
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
5/5
Hulking Bugbear

Hulking Bugbear {1}{R}{R}

Creature - Goblin
Haste
3/3
  • Adventures in the Forgotten Realms 149 319
Hulking Raptor

Hulking Raptor {2}{G}{G}

Creature - Dinosaur
Ward {2}
At the beginning of your first main phase, add {G}{G}.
5/3
  • The Lost Caverns of Ixalan Promos 191p 191s
  • The Lost Caverns of Ixalan 191 327
Hullbreacher

Hullbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
3/2
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Humble Defector

Humble Defector {1}{R}

Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2/1
Humiliate

Humiliate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Onlookers Delighted As Sterling Agent Brought Low
Hunted Bonebrute

Hunted Bonebrute {2}{B}

Creature - Skeleton Beast
Menace
When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
6/2
  • Murders at Karlov Manor Promos 87p 87s
  • Murders at Karlov Manor 87 400
Hunted Nightmare

Hunted Nightmare {1}{B}{B}

Creature - Nightmare
Menace
When Hunted Nightmare enters, target opponent puts a deathtouch counter on a creature they control.
4/5
Hunted by The Family

Hunted by The Family {5}{U}{U}

Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Hunter's Bow

Hunter's Bow {1}{G}

Artifact - Equipment
When Hunter's Bow enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}.
Equip {1}
Not all glory is won with an axe.
  • Assassin's Creed 41 221
Hunting Grounds

Hunting Grounds {G}{W}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Hunting Velociraptor

Hunting Velociraptor {2}{R}

Creature - Dinosaur
First strike
Dinosaur spells you cast have prowl {2}{R}.
"Clever girl."
—Robert Muldoon
3/2
  • Jurassic World Collection 4 30
Huntmaster Liger

Huntmaster Liger {3}{W}

Creature - Cat
Mutate {2}{W}
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
Hurkyl's Final Meditation

Hurkyl's Final Meditation {4}{U}{U}{U}

Instant
During turns other than yours, this spell costs {3} more to cast.
Return all nonland permanents to their owners' hands. End the turn.
Hurkyl, Master Wizard

Hurkyl, Master Wizard {1}{U}{U}

Legendary Creature - Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
2/4
Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Hushbringer

Hushbringer {1}{W}

Creature - Faerie
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
1/2
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
  • Duskmourn: House of Horror Promos 261p 261s
  • Duskmourn: House of Horror 261 332