2645 cards found
Tempt with Glory

Tempt with Glory {5}{W}

Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tempt with Immortality

Tempt with Immortality {4}{B}

Sorcery
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
  • Commander 2013
Tempt with Mayhem

Tempt with Mayhem {1}{R}{R}

Instant
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
  • Modern Horizons 3 Commander 62 114
Tempt with Reflections

Tempt with Reflections {3}{U}

Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
  • Commander 2013
Tempt with Vengeance

Tempt with Vengeance {X}{R}

Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Temur Battle Rage

Temur Battle Rage {1}{R}

Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Temur Charger

Temur Charger {1}{G}

Creature - Horse
Morph—Reveal a green card in your hand.
When Temur Charger is turned face up, target creature gains trample until end of turn.
3/1
  • Khans of Tarkir
Temur Charm

Temur Charm {G}{U}{R}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
Tenacious Underdog

Tenacious Underdog {1}{B}

Creature - Human Warrior
Blitz—{2}{B}{B}, Pay 2 life.
You may cast Tenacious Underdog from your graveyard using its blitz ability.
3/2
  • Streets of New Capenna 97 345 445
  • Streets of New Capenna Promos 97p 97s
Termagant Swarm

Termagant Swarm {X}{G}

Creature - Tyranid
Ravenous
Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
0/0
  • Warhammer 40,000 Commander 99 99★
Teroh's Vanguard

Teroh's Vanguard {3}{W}

Creature - Human Nomad
Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."
2/3
  • Torment
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
It knows nothing of Eldrazi or Planeswalkers, just that there are new intruders in its territory.
4/4
Territorial Kavu

Territorial Kavu {R}{G}

Creature - Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.
Whenever Territorial Kavu attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
*/*
Territorial Maro

Territorial Maro {4}{G}

Creature - Elemental
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
The Coalition was more than just treaties and alliances: it was the soul of a world rising up against the invading tide.
*/*
  • Dominaria United
Territorial Scythecat

Territorial Scythecat {2}{G}

Creature - Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
Standing between a scythecat and its prey makes you the appetizer.
2/1
Related card: Garruk, Wrath of the Wilds
Territory Culler

Territory Culler {4}{G}

Creature - Eldrazi
Devoid
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
7/5
  • Modern Horizons 3
Terror Tide

Terror Tide {2}{B}{B}

Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
  • The Lost Caverns of Ixalan Promos 127p 127s
  • The Lost Caverns of Ixalan 127 372
Tervigon

Tervigon {X}{1}{G}

Creature - Tyranid
Ravenous
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
0/0
  • Warhammer 40,000 Commander 100 100★
Tethmos High Priest

Tethmos High Priest {2}{W}

Creature - Cat Cleric
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
"Death is tyranny. Like all tyranny, it must be opposed."
2/3
Tetsuo, Imperial Champion

Tetsuo, Imperial Champion {U}{B}{R}

Legendary Creature - Human Samurai
Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.
3/3
  • Dominaria United Commander 44 66
Thassa's Devourer

Thassa's Devourer {4}{U}

Enchantment Creature - Elemental
Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.
When mortals claim there are places Thassa cannot reach, the sea god laughs.
2/6
  • Journey into Nyx
Thassa's Intervention

Thassa's Intervention {X}{U}{U}

Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice {X}.
"I bring a flood that nothing can withstand."
The Aesir Escape Valhalla

The Aesir Escape Valhalla {2}{G}

Enchantment - Saga
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.
  • Assassin's Creed
The Akroan War

The Akroan War {3}{R}

Enchantment - Saga
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
  • The Lost Caverns of Ixalan Promos 222p 222s
  • The Lost Caverns of Ixalan 222 319