28096 cards found
Slimy Kavu

Slimy Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Swamp until end of turn.
Its slime liquefies the ground as efficiently as its fangs shred prey.
2/2
  • Invasion
Sling-Gang Lieutenant

Sling-Gang Lieutenant {3}{B}

Creature - Goblin
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Freshly promoted to "first rock," Zaz was eager to make an impact.
1/1
Slingbow Trap

Slingbow Trap {3}{G}

Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.
  • Worldwake
Slingshot Goblin

Slingshot Goblin {2}{R}

Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
It's most effective when it doesn't eat the ammunition.
2/2
  • Planeshift
Slinking Giant

Slinking Giant {2}{R}{R}

Creature - Giant Rogue
Wither
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
"I need a better hiding place."
4/4
  • Shadowmoor
Slinking Serpent

Slinking Serpent {2}{U}{B}

Creature - Serpent
Forestwalk
It winds its way through undergrowth as easily as it swims through shallows.
2/3
  • Invasion
Slinking Skirge

Slinking Skirge {3}{B}

Creature - Phyrexian Imp
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
Davvol encouraged the skirges; they made excellent sentries and were quite edible if properly seasoned.
2/1
  • Urza's Destiny
Slinn Voda, the Rising Deep

Slinn Voda, the Rising Deep {6}{U}{U}

Legendary Creature - Leviathan
Kicker {1}{U}
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
8/8
Slip On the Ring

Slip On the Ring {1}{W}

Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
Slip Out the Back

Slip Out the Back {U}

Instant
Put a +1/+1 counter on target creature. It phases out.
"I was never here."
Slip Through Space

Slip Through Space {U}

Sorcery
Devoid
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
Slippery Bogbonder

Slippery Bogbonder {3}{G}

Creature - Human Druid
Flash
Hexproof
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3/3
Slippery Bogle

Slippery Bogle {G/U}

Creature - Beast
Hexproof
Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.
1/1
Slippery Karst

Slippery Karst

Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G}.
Cycling {2}
Slippery Scoundrel

Slippery Scoundrel {2}{U}

Creature - Human Pirate
Ascend
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
"I'd rather be caught red-handed than leave empty-handed!"
2/2
  • Rivals of Ixalan
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Slipstream Serpent

Slipstream Serpent {7}{U}

Creature - Serpent
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U}
6/6
Sliptide Serpent

Sliptide Serpent {4}{U}{U}

Creature - Serpent
{3}{U}: Return Sliptide Serpent to its owner's hand.
It's futile to fight something you can see only in the corner of your eye.
4/4
  • Nemesis
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Slith Bloodletter

Slith Bloodletter {B}{B}

Creature - Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
1/1
  • Mirrodin
Slith Firewalker

Slith Firewalker {R}{R}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
  • Mirrodin
Slith Strider

Slith Strider {1}{U}{U}

Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
1/1
Slither Blade

Slither Blade {U}

Creature - Naga Rogue
Slither Blade can't be blocked.
Some naga initiates move as silently the suns' reflections on the water.
1/2
Slitherbore Pathway
Darkbore Pathway

Slitherbore Pathway

Land
{T}: Add {G}.
"The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth."
—Haugar, Kannah wayfinder
Card has other part: Darkbore Pathway