23665 cards found
Unleash Fury

Unleash Fury {1}{R}

Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Unleash Shell

Unleash Shell {3}{R}{R}

Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
The new cannon's destructive power more than made up for its unpredictable blast radius.
  • The Brothers' War
Unleash the Inferno

Unleash the Inferno {1}{B}{R}{G}

Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
Unlicensed Disintegration

Unlicensed Disintegration {1}{B}{R}

Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
"I'd stand back if I were you."
Unlicensed Hearse

Unlicensed Hearse {2}

Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
*/*
Unlikely Aid

Unlikely Aid {1}{B}

Instant
Target creature gets +2/+0 and gains indestructible until end of turn.
"I appreciate you not letting me fall to my death in the acid bogs. Now, can you let me down?"
Unlikely Alliance

Unlikely Alliance {1}{W}

Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
"Strange alliances are alliances still, and provide the same protection."
—King Darien of Kjeldor
  • Alliances
Unliving Psychopath

Unliving Psychopath {2}{B}{B}

Creature - Zombie Assassin
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!"
—Gorev Hadszak, Wojek investigator
0/4
  • Dissension
Unlucky Drop

Unlucky Drop {3}{U}

Instant
Target artifact or creature's owner puts it on the top or bottom of their library.
"First rule down here is the same as it is on the water: always double-check your knots."
—Captain Lannery Storm
  • The Lost Caverns of Ixalan
Unlucky Witness

Unlucky Witness {R}

Creature - Human Citizen
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.
1/1
  • Streets of New Capenna
Unmake

Unmake {W/B}{W/B}{W/B}

Instant
Exile target creature.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.
Unmake the Graves

Unmake the Graves {4}{B}

Instant
Convoke
Return up to two target creature cards from your graveyard to your hand.
"I'm raising an army. Any volunteers?"
  • Magic 2015
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Unmoored Ego

Unmoored Ego {1}{U}{B}

Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
A well-chosen word can restore a mind or snap its tethers.
Unnatural Aggression

Unnatural Aggression {2}{G}

Instant
Devoid
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
The battle served as a grim reminder of what a final victory for the Eldrazi would mean.
Unnatural Endurance

Unnatural Endurance {B}

Instant
Devoid
Target creature gets +2/+0 until end of turn. Regenerate it.
"Eldrazi don't die easy. Sometimes they don't die at all."
—Yon Basrel, Oran-Rief survivalist
  • Oath of the Gatewatch
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
Unnatural Hunger

Unnatural Hunger {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
  • Mercadian Masques
Unnatural Moonrise

Unnatural Moonrise {R}{G}

Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback {2}{R}{G}
Unnatural Predation

Unnatural Predation {G}

Instant
Target creature gets +1/+1 and gains trample until end of turn.
"Domination by the strongest—that is all that matters in the Tangle now."
—Vorinclex, Voice of Hunger
  • Mirrodin Besieged
Unnatural Restoration

Unnatural Restoration {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. Proliferate.
"If you don't reassemble me immediately, the Mother of Machines will notice my absence, and this entire layer will face her wrath!"
  • Phyrexia: All Will Be One
Unnatural Selection

Unnatural Selection {1}{U}

Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
  • Apocalypse
Unnatural Speed

Unnatural Speed {R}

Instant - Arcane
Target creature gains haste until end of turn.
"How can we hope to match the speed of lightning? The fury of storms? The power of mountains? The answer is simple. We cannot. I advise against this war."
—Sensei Hisoka, letter to Lord Konda
  • Champions of Kamigawa
Unnerve

Unnerve {3}{B}

Sorcery
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me."
—Xantcha, to Gix
Unnerving Assault

Unnerving Assault {2}{U/R}

Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell.
The scales of battle rarely balance.
  • Eventide