33504 cards found
Hollowhenge Spirit

Hollowhenge Spirit {3}{W}

Creature - Spirit
Flash
Flying
When this creature enters, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
2/2
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets ... unless you don't like your other pets.
2/2
Weaver of Harmony

Weaver of Harmony {1}{G}

Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.
2/2
Eccentric Apprentice

Eccentric Apprentice {2}{U}

Creature - Tiefling Wizard
Flying
When this creature enters, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Wire Surgeons

Wire Surgeons {4}{B}{B}

Creature - Human Artificer
Fear
Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost.
6/5
Rothga, Bonded Engulfer

Rothga, Bonded Engulfer {2}{G}{G}

Legendary Creature - Phyrexian Beast
Trample
When Rothga, Bonded Engulfer enters, you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+X, where X is its power."
4/4
  • Alchemy: Phyrexia
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
  • Odyssey
Worthy Cause

Worthy Cause {W}

Instant
Buyback {2}
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
  • Tempest
Goldnight Castigator

Goldnight Castigator {2}{R}{R}

Creature - Angel
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to this creature, it deals double that damage to this creature instead.
4/9
Underhanded Designs

Underhanded Designs {1}{B}

Enchantment
Whenever an artifact you control enters, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.
{1}{B}, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
Season of Gathering

Season of Gathering {4}{G}{G}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Dead Reveler

Dead Reveler {2}{B}

Creature - Zombie
Unleash
He's the unlife of the party.
2/3
Titans' Nest

Titans' Nest {1}{B}{G}{U}

Enchantment
At the beginning of your upkeep, surveil 1.
Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Common Crook

Common Crook {1}{B}

Creature - Human Rogue Villain
When this creature dies, create a Treasure token.
"Just taking that money out for a walk?"
—Spider-Man
2/2
Vitality Salve

Vitality Salve

Artifact
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield.
  • Battle the Horde
Eddytrail Hawk

Eddytrail Hawk {1}{W}

Creature - Bird
Flying
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
1/2
Arcbound Fiend

Arcbound Fiend {6}

Artifact Creature - Horror
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3
0/0
  • Darksteel
Fluros of Myra's Marvels

Fluros of Myra's Marvels {2}{U}{U}

Legendary Creature - Merfolk Performer
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
3/4
Satoru Umezawa

Satoru Umezawa {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}.
2/4
Related card: Satoru Umezawa (Alchemy)
Umbral Juke

Umbral Juke {2}{B}

Instant
Choose one —
• Target player sacrifices a creature or planeswalker of their choice.
• Create a 2/1 white and black Inkling creature token with flying.
The sport of Mage Tower was conceived as a playful testing ground for young spellcasters.
  • Strixhaven: School of Mages
Giant Trap Door Spider

Giant Trap Door Spider {1}{R}{G}

Creature - Spider
{1}{R}{G}, {T}: Exile this creature and target creature without flying that's attacking you.
"So large and so quiet—a combination best avoided."
—Disa the Restless, journal entry
2/3
Thrilling Discovery

Thrilling Discovery {R}{W}

Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!"
—Quintorius, Lorehold mage-student
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Safeguard

Safeguard {3}{W}{W}

Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, Weatherlight navigator
  • Tempest