30648 cards found
Runehorn Hellkite

Runehorn Hellkite {5}{R}

Creature - Dragon
Flying
{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
5/5
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Runewing

Runewing {3}{U}

Creature - Bird
Flying
When Runewing dies, draw a card.
In the hands of the open-minded, a runewing quill writes wisdom of its own.
2/2
  • Return to Ravnica
Runic Armasaur

Runic Armasaur {1}{G}{G}

Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
The Sun Empire's most sacred sites are protected by more than prayers.
2/5
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Runic Shot

Runic Shot {W}

Sorcery
Kicker {U}
Destroy target tapped creature. If this spell was kicked, scry 2.
"Target acquired."
  • Dominaria United
Runner's Bane

Runner's Bane {1}{U}

Enchantment - Aura
Enchant creature with power 3 or less
When Runner's Bane enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dragon's Maze
Running Is Useless

Running Is Useless

Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."
  • Duskmourn: House of Horror Commander
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo Stromkirk enters, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1/4
Card has other part: Krothuss, Lord of the Deep
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Rural Recruit

Rural Recruit {3}{G}

Creature - Human Peasant
Training
When Rural Recruit enters, create a 3/1 green Boar creature token.
The Dawnhart survivors welcome recruits of all shapes and sizes.
1/1
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Rush of Battle

Rush of Battle {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
The Mardu charge reflects the dragon's speed—and its hunger.
  • Khans of Tarkir
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction Promos 104p 104s
  • Outlaws of Thunder Junction 104 327
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Rush of Inspiration
Crackling Falls

Rush of Inspiration {1}{U/R}{U/R}

Instant
Draw two cards. Then discard a card at random unless you pay {E}{E}.
"Insight is like a waterfall—near-limitless power, but only if properly harnessed."
—Saheeli Rai
Card has other part: Crackling Falls
  • Modern Horizons 3
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Rush of Vitality

Rush of Vitality {1}{B}

Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn.
Short lives lead to forbidden choices.
Rush the Room

Rush the Room {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
There was a horn-blast and a rush of feet, and Orcs one after another leaped into the chamber.
  • The Lord of the Rings: Tales of Middle-earth 147 598
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
  • Battlebond
Rushed Rebirth

Rushed Rebirth {B}{G}

Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Witherbloom students learn to see death not as tragedy, but as opportunity.