27463 cards found
Soltari Emissary

Soltari Emissary {1}{W}

Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn.
Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.
2/1
Soltari Foot Soldier

Soltari Foot Soldier {W}

Creature - Soltari Soldier
Shadow
"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names."
—Soltari Tales of Life
1/1
Soltari Guerrillas

Soltari Guerrillas {2}{R}{W}

Creature - Soltari Soldier
Shadow
{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2
Soltari Lancer

Soltari Lancer {2}{W}

Creature - Soltari Knight
Shadow
Soltari Lancer has first strike as long as it's attacking.
"In times of war the victors rarely save their best for last."
—Gerrard of the Weatherlight
2/2
Soltari Monk

Soltari Monk {W}{W}

Creature - Soltari Monk Cleric
Protection from black
Shadow
"Prayer rarely explains."
—Orim, Samite healer
2/1
Soltari Priest

Soltari Priest {W}{W}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Soltari Trooper

Soltari Trooper {1}{W}

Creature - Soltari Soldier
Shadow
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
1/1
Soltari Visionary

Soltari Visionary {1}{W}{W}

Creature - Soltari Cleric
Shadow
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2/2
Solve the Equation

Solve the Equation {2}{U}

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Zimone's brilliance drew attention from many, including the sinister mages known as the Oriq.
Somber Hoverguard

Somber Hoverguard {5}{U}

Creature - Drone
Affinity for artifacts
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
3/2
Somberwald Alpha

Somberwald Alpha {3}{G}

Creature - Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
{1}{G}: Target creature you control gains trample until end of turn.
3/2
  • Magic Origins
Somberwald Dryad

Somberwald Dryad {1}{G}

Creature - Dryad
Forestwalk
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
2/2
  • Dark Ascension
Somberwald Sage

Somberwald Sage {2}{G}

Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
"You can face any danger when all of nature is on your side."
0/1
Somberwald Spider

Somberwald Spider {4}{G}

Creature - Spider
Reach
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs.
2/4
  • Innistrad
Somberwald Stag

Somberwald Stag {3}{G}{G}

Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
4/3
Somberwald Vigilante

Somberwald Vigilante {R}

Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
Somnomancer

Somnomancer {1}{W/U}

Creature - Kithkin Wizard
When Somnomancer enters the battlefield, you may tap target creature.
"Are you tired? You look tired."
2/1
  • Shadowmoor
Somnophore

Somnophore {2}{U}{U}

Creature - Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
  • Urza's Saga
Song of Blood

Song of Blood {1}{R}

Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Purraj sang slaughter and danced death.
  • Visions
Song of Creation

Song of Creation {1}{G}{U}{R}

Enchantment
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
She wept, not from perfect understanding, but from serene gratitude.
Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Song of Serenity

Song of Serenity {1}{G}

Enchantment
Creatures that are enchanted can't attack or block.
Heartwood brings peace in great symphonies where dryads conduct the trees through every note.
  • Exodus
Song of Stupefaction

Song of Stupefaction {1}{U}

Enchantment - Aura
Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards.
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
  • The Lost Caverns of Ixalan
Song of Totentanz

Song of Totentanz {X}{R}

Sorcery
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.
  • Wilds of Eldraine 150 353
  • Wilds of Eldraine Promos 150p 150s
Song of the Dryads

Song of the Dryads {2}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.