4651 cards found
Knight of Doves

Knight of Doves {2}{W}

Creature - Human Knight
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.
1/3
  • Wilds of Eldraine
Knight of Dusk's Shadow

Knight of Dusk's Shadow {1}{B}

Creature - Human Knight
Menace
Your opponents can't gain life.
{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
2/2
  • Dominaria United
Knight of Grace

Knight of Grace {1}{W}

Creature - Human Knight
First strike
Hexproof from black
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
  • Dominaria
Knight of Malice

Knight of Malice {1}{B}

Creature - Human Knight
First strike
Hexproof from white
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
A shadow to swallow the light.
2/2
  • Dominaria
Knight of Meadowgrain

Knight of Meadowgrain {W}{W}

Creature - Kithkin Knight
First strike
Lifelink
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
2/2
Knight of Obligation

Knight of Obligation {3}{W}

Creature - Human Knight
Vigilance
Extort
He can calculate interest to six decimal places even in the midst of a deadly duel.
2/4
  • Gatecrash
Knight of the Hokey Pokey

Knight of the Hokey Pokey {W}{W}

Creature - Knight
First strike
{1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
That's what it's all about.
2/2
Knight of the Holy Nimbus

Knight of the Holy Nimbus {W}{W}

Creature - Human Rebel Knight
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2/2
Knight of the Kitchen Sink (a)

Knight of the Kitchen Sink (a) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the garlic press."
2/2
  • Unstable
Knight of the Kitchen Sink (b)

Knight of the Kitchen Sink (b) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the gravy boat."
2/2
  • Unstable
Knight of the Kitchen Sink (c)

Knight of the Kitchen Sink (c) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the juicer."
2/2
  • Unstable
Knight of the Kitchen Sink (d)

Knight of the Kitchen Sink (d) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the melon baller."
2/2
  • Unstable
Knight of the Kitchen Sink (e)

Knight of the Kitchen Sink (e) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
"Whew. For a minute, I thought I'd forgotten the olive forks."
2/2
  • Unstable
Knight of the Kitchen Sink (f)

Knight of the Kitchen Sink (f) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the tea cozy."
2/2
  • Unstable
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Knight of the Stampede

Knight of the Stampede {3}{G}

Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
"My whisper becomes a thousand roars."
2/4
  • Rivals of Ixalan
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
Knotvine Paladin

Knotvine Paladin {G}{W}

Creature - Human Knight
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
"He is part of a new breed of guardian, one who embraces the best of both his world and ours."
—Mayael the Anima
2/2
Knucklebone Witch

Knucklebone Witch {B}

Creature - Goblin Shaman
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
Each bone honors its owner's best pranks.
1/1
  • Lorwyn
Kobold Drill Sergeant

Kobold Drill Sergeant {1}{R}

Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
"Joining this army is easy, boy. Just survive your first battle."
1/2
Kobold Overlord

Kobold Overlord {1}{R}

Creature - Kobold
First strike
Other Kobold creatures you control have first strike.
"One for all, all for one; we strike first, and then you're done!"
—Oath of the Kobold Musketeers
1/2
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
Kobold Warcaller

Kobold Warcaller {R}

Creature - Kobold
{T}: Choose a creature card in your hand. It perpetually gains haste.
1/1
  • Alchemy Horizons: Baldur's Gate
Kodama of the East Tree

Kodama of the East Tree {4}{G}{G}

Legendary Creature - Spirit
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner
6/6
Kodama of the South Tree

Kodama of the South Tree {2}{G}{G}

Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
"The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate."
—"Poem of the Five Trees"
4/4
  • Champions of Kamigawa