33810 cards found
Fairgrounds Warden

Fairgrounds Warden {2}{W}

Creature - Dwarf Soldier
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"You're coming with me."
1/3
Related card: Slayer's Bounty
Prismwake Merrow

Prismwake Merrow {2}{U}

Creature - Merfolk Wizard
Flash
When this creature enters, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
2/1
  • Shadowmoor
Spine of Ish Sah

Spine of Ish Sah {7}

Artifact
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Remembrance

Remembrance {3}{W}

Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
  • Urza's Saga
Kraul Raider

Kraul Raider {2}{B}

Creature - Insect Warrior
Menace
The kraul once skulked in the outskirts of Golgari society, but with Vraska's rise, they became valued forces of the Swarm.
2/3
  • Guilds of Ravnica
Tavern Scoundrel

Tavern Scoundrel {1}{R}

Creature - Human Rogue
Whenever you win a coin flip, create two Treasure tokens.
{1}, {T}, Sacrifice another permanent: Flip a coin.
"No refunds. I cheated you fair and square."
1/3
Legion Guildmage

Legion Guildmage {R}{W}

Creature - Human Wizard
{5}{R}, {T}: This creature deals 3 damage to each opponent.
{2}{W}, {T}: Tap another target creature.
2/2
  • Guilds of Ravnica
Veteran of the Depths

Veteran of the Depths {3}{W}

Creature - Merfolk Soldier
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.
2/2
Venture Deeper

Venture Deeper {U}

Sorcery - Adventure
Target player mills four cards.
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Card has other part: Merfolk Secretkeeper
Metalwork Colossus

Metalwork Colossus {11}

Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
10/10
Gate Colossus

Gate Colossus {8}

Artifact Creature - Construct
Affinity for Gates
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8/8
Melesse Spirit

Melesse Spirit {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Like a laughing knife, immaculate and sharp, is the Melesse.
3/3
  • Mirage
Power Struggle

Power Struggle {2}{U}{U}{U}

Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
  • Astral Cards
Scuttling Death

Scuttling Death {4}{B}

Creature - Spirit
Sacrifice this creature: Target creature gets -1/-1 until end of turn.
Soulshift 4
4/2
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Felhide Brawler

Felhide Brawler {1}{B}

Creature - Minotaur
This creature can't block unless you control another Minotaur.
Burial rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and to fuel the survivors' revenge.
2/2
  • Born of the Gods
Surge of Zeal

Surge of Zeal {R}

Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
"If only my poxes were as infectious as their zealotry."
—Savra
  • Ravnica: City of Guilds
Untamed Might

Untamed Might {X}{G}

Instant
Target creature gets +X/+X until end of turn.
"Beasts kill for their very survival. If you would have their strength, you must know their desperation."
—Konnos, Sylvok sage
  • Scars of Mirrodin
Undercover Butler

Undercover Butler {2}{U/B}

Creature - Human Rogue
Whenever this creature attacks the player with the most life or tied for most life, it can't be blocked this turn.
Dress for the job you want them to think you have.
2/3
  • Ravnica: Clue Edition
Dismantling Wave

Dismantling Wave {2}{W}

Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W}
When you cycle this card, destroy all artifacts and enchantments.
Pygmy Razorback

Pygmy Razorback {1}{G}

Creature - Boar
Trample
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
2/1
  • Prophecy
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
Catapult Master

Catapult Master {3}{W}{W}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Kinjalli's Dawnrunner

Kinjalli's Dawnrunner {2}{W}

Creature - Human Scout
Double strike
When this creature enters, it explores.
1/1
  • The Lost Caverns of Ixalan
Souvenir Snatcher

Souvenir Snatcher {4}{U}

Creature - Bird
Mutate {5}{U}
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
4/4
  • Commander 2020