23665 cards found
Ulamog's Crusher

Ulamog's Crusher {8}

Creature - Eldrazi
Annihilator 2
Ulamog's Crusher attacks each combat if able.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary
8/8
Ulamog's Despoiler

Ulamog's Despoiler {6}

Creature - Eldrazi Processor
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
5/5
  • Battle for Zendikar
Ulamog's Nullifier

Ulamog's Nullifier {2}{U}{B}

Creature - Eldrazi Processor
Devoid
Flash
Flying
When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
2/3
Ulamog's Reclaimer

Ulamog's Reclaimer {4}{U}

Creature - Eldrazi Processor
Devoid
When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
2/5
  • Battle for Zendikar
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger {10}

Legendary Creature - Eldrazi
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
A force as voracious as time itself.
10/10
Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre {11}

Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10/10
Ulasht, the Hate Seed

Ulasht, the Hate Seed {2}{R}{G}

Legendary Creature - Hellion Hydra
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
0/0
Ulcerate

Ulcerate {B}

Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."
—Liliana Vess
Ulrich of the Krallenhorde
Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde {3}{R}{G}

Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4/4
Card has other part: Ulrich, Uncontested Alpha
Ulrich's Kindred

Ulrich's Kindred {2}{R}

Creature - Wolf
Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
"I am not its master. We are of the same pack."
—Ulrich, Krallenhorde alpha
3/2
Ulrich, Uncontested Alpha
Ulrich of the Krallenhorde

Ulrich, Uncontested Alpha

Legendary Creature - Werewolf
(Color indicator: Ulrich, Uncontested Alpha is red and green)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
6/6
Card has other part: Ulrich of the Krallenhorde
Ultimate Price

Ultimate Price {1}{B}

Instant
Destroy target monocolored creature.
"The realization that one is dying is far more terrifying than death itself."
—Sidisi, Silumgar vizier
Ulvenwald Abomination
Ulvenwald Captive

Ulvenwald Abomination

Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
"The Eldrazi are all too practiced at twisting natural into unnatural."
—Nissa Revane
4/6
Card has other part: Ulvenwald Captive
Ulvenwald Bear

Ulvenwald Bear {2}{G}

Creature - Bear
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Out chasing bears
—Kessig expression meaning "died in the woods"
2/2
  • Dark Ascension
Ulvenwald Behemoth
Ulvenwald Oddity

Ulvenwald Behemoth

Creature - Beast Horror
(Color indicator: Ulvenwald Behemoth is green)
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
"We've learned enough! I say we run."
—Alena, Kessig trapper
8/8
Card has other part: Ulvenwald Oddity
Ulvenwald Captive
Ulvenwald Abomination

Ulvenwald Captive {1}{G}

Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
"Even on a plane as dark as this one, nature will organize a defense against the unnatural."
—Nissa Revane
1/2
Card has other part: Ulvenwald Abomination
Ulvenwald Hydra

Ulvenwald Hydra {4}{G}{G}

Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
*/*
Ulvenwald Mysteries

Ulvenwald Mysteries {2}{G}

Enchantment
Whenever a nontoken creature you control dies, investigate.
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
  • Innistrad
Ulvenwald Observer

Ulvenwald Observer {4}{G}{G}

Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"
—Ricton, traveling merchant
6/6
Ulvenwald Oddity
Ulvenwald Behemoth

Ulvenwald Oddity {2}{G}{G}

Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it."
—Halana, Kessig ranger
4/4
Card has other part: Ulvenwald Behemoth
Ulvenwald Primordials
Ulvenwald Mystics

Ulvenwald Primordials

Creature - Werewolf
(Color indicator: Ulvenwald Primordials is green)
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
". . . and embrace the ancient ferocity of the undying Wild."
5/5
Card has other part: Ulvenwald Mystics
  • Innistrad
Ulvenwald Tracker

Ulvenwald Tracker {G}

Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."
1/1
Umara Entangler

Umara Entangler {1}{U}

Creature - Merfolk Rogue Ally
Prowess
"Sea Gate is gone, the Halimar basin empty. But rebuild the seawall and give these waters time, and they will fill the basin anew."
2/1
  • Oath of the Gatewatch
Umara Mystic

Umara Mystic {1}{U}{R}

Creature - Merfolk Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
"We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea."
1/3
Related card: Umara Mystic (Alchemy)
  • Zendikar Rising