29661 cards found
Boiling Seas

Boiling Seas {3}{R}

Sorcery
Destroy all Islands.
What burns the land, boils the seas.
Flame Wave

Flame Wave {3}{R}{R}{R}{R}

Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec
Flowstone Shambler

Flowstone Shambler {2}{R}

Creature - Beast
{R}: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
2/2
Goblin Brigand

Goblin Brigand {1}{R}

Creature - Goblin Warrior
Goblin Brigand attacks each combat if able.
Like a loaded cannon—point and shoot.
2/2
Goblin Mountaineer

Goblin Mountaineer {R}

Creature - Goblin Scout
Mountainwalk
The only thing worse than a goblin is a goblin that knows his way around.
1/1
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Rathi Dragon

Rathi Dragon {2}{R}{R}

Creature - Dragon
Flying
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
Sandstone Warrior

Sandstone Warrior {2}{R}{R}

Creature - Human Soldier Warrior
First strike
{R}: Sandstone Warrior gets +1/+0 until end of turn.
1/3
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Thundermare

Thundermare {5}{R}

Creature - Elemental Horse
Haste
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
5/5
Whip Sergeant

Whip Sergeant {2}{R}

Creature - Human Soldier
{R}: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
2/1
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Biorhythm

Biorhythm {6}{G}{G}

Sorcery
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte
Needle Storm

Needle Storm {2}{G}

Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
The vines and branches of the jungle canopy are all the wings it needs.
1/1
Weird Harvest

Weird Harvest {X}{G}{G}

Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
Booby Trap

Booby Trap {6}

Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
Storage Matrix

Storage Matrix {3}

Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Deceiver of Form

Deceiver of Form {6}{C}

Creature - Eldrazi
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.
8/8
Eldrazi Mimic

Eldrazi Mimic {2}

Creature - Eldrazi
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
It is consistently inconsistent.
2/1
Kozilek's Pathfinder

Kozilek's Pathfinder {6}

Creature - Eldrazi
{C}: Target creature can't block Kozilek's Pathfinder this turn.
"We didn't know where it came from or where it was going. All we knew was that we did not matter."
—Akiri, kor line-slinger
5/5
  • Oath of the Gatewatch
Reality Smasher

Reality Smasher {4}{C}

Creature - Eldrazi
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
As easy to stop as it is to comprehend.
5/5
Walker of the Wastes

Walker of the Wastes {4}{C}

Creature - Eldrazi
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.
In the absence of life, something yet grows.
4/4
Related card: Wastes
  • Oath of the Gatewatch
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4