28931 cards found
Serpent Warrior

Serpent Warrior {2}{B}

Creature - Snake Warrior
When this creature enters, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
3/3
Serpent of Yawning Depths

Serpent of Yawning Depths {4}{U}{U}

Enchantment Creature - Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Fear not heights—true monsters lurk in the depths.
6/6
Related card: Tireless Angler
Serpent of the Endless Sea

Serpent of the Endless Sea {4}{U}

Creature - Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
This creature can't attack unless defending player controls an Island.
*/*
  • Magic 2010
Serpent of the Pass

Serpent of the Pass {5}{U}{U}

Creature - Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Those who walk the Serpent's Pass quickly discover the origin of its name.
6/5
  • Avatar: The Last Airbender
Serpent's Gift

Serpent's Gift {2}{G}

Instant
Target creature gains deathtouch until end of turn.
Venom is nature's way of redressing the imbalance between weak and mighty.
  • Magic 2013
Serpent's Pass

Serpent's Pass

Land
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
"The Serpent's Pass? Only the truly desperate take that deadly route!"
—Ying, Earth Kingdom refugee
  • Avatar: The Last Airbender
Serpent-Blade Assailant

Serpent-Blade Assailant {2}{G}

Creature - Elf Warrior
Backup 1
Deathtouch
"Kaldheim's cosmos was never yours to corrupt."
2/1
  • March of the Machine
Serpentine

Serpentine

Creature - Wurm
(Color indicator: Serpentine is green)
Landfall — Whenever a land you control enters,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Serpentine Ambush

Serpentine Ambush {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
The merchant did guarantee the new bait would bring in something big.
Serpentine Basilisk

Serpentine Basilisk {2}{G}{G}

Creature - Basilisk
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G}
2/3
  • Onslaught
Serpentine Curve

Serpentine Curve {3}{U}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
"Math bites."
—Bim, Lorehold mage-student
Serpentine Kavu

Serpentine Kavu {4}{G}

Creature - Kavu
{R}: This creature gains haste until end of turn.
Under Yavimaya's peaceful facade beat the hearts of many savage beasts.
4/4
  • Invasion
Serpentine Spike

Serpentine Spike {5}{R}{R}

Sorcery
Devoid
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying
Vigilance
Follow the light. In its absence, follow her.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Angel Avatar

Serra Angel Avatar

Vanguard
Whenever you cast a spell, you gain 2 life.
Hand size bonus: +0
Life bonus: -1
  • Magic Online Avatars 1 2
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
1/1
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
Serra Avenger

Serra Avenger {W}{W}

Creature - Angel
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
3/3
Serra Aviary

Serra Aviary {3}{W}

World Enchantment
Creatures with flying get +1/+1.
"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."
—Taysir
Related card: Apocalypse Chime
Serra Bestiary

Serra Bestiary {W}{W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Related card: Apocalypse Chime
Serra Disciple

Serra Disciple {1}{W}

Creature - Bird Cleric
Flying, first strike
Whenever you cast a historic spell, this creature gets +1/+1 until end of turn.
Theologians now believe the Ancestor was another divine form of Serra.
1/1
Serra Faithkeeper
Invasion of Dominaria

Serra Faithkeeper

Creature - Angel
(Color indicator: Serra Faithkeeper is white)
Flying, vigilance
"I was there when Phyrexia doomed Serra's realm with a single touch. I was there when Yawgmoth tried and failed to conquer Dominaria. And I will still be here when Elesh Norn lies dead."
4/4
Card has other part: Invasion of Dominaria
  • March of the Machine
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Serra Redeemer

Serra Redeemer {3}{W}{W}

Creature - Angel Soldier
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."
2/4