3706 cards found
Necrogen Communion

Necrogen Communion {1}{B}

Enchantment - Aura
Enchant creature you control
Enchanted creature has toxic 2.
When enchanted creature dies, return that card to the battlefield under your control.
  • Phyrexia: All Will Be One
Necrogen Rotpriest

Necrogen Rotpriest {2}{B}{G}

Creature - Phyrexian Zombie Cleric
Toxic 2
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
{1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn.
1/5
  • Phyrexia: All Will Be One 212 296 473
Necrosquito

Necrosquito {3}{B}

Creature - Phyrexian Insect
Flying
Necrosquito enters with two oil counters on it.
Necrosquito gets +1/+1 for each oil counter on it.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
0/0
  • Phyrexia: All Will Be One
Needletooth Pack

Needletooth Pack {3}{G}{G}

Creature - Dinosaur
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
"Nature's greatest predators sometimes come in small packages. A lot of small packages."
—Vivien Reid
4/5
  • Foundations
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
Neglected Manor

Neglected Manor

Land
Neglected Manor enters tapped unless a player has 13 or less life.
{T}: Add {W} or {B}.
They say every family who resided there met a grisly end, and once in a while you'll hear their screams echoing through the moldering halls.
  • Duskmourn: House of Horror
Neighborhood Guardian

Neighborhood Guardian {1}{W}

Creature - Unicorn
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
A rare and beloved exception to the Agency's "no one is above suspicion" rule.
2/2
  • Murders at Karlov Manor 26 339
Nemata, Primeval Warden

Nemata, Primeval Warden {2}{B}{G}

Legendary Creature - Treefolk
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
3/4
Nervous Gardener

Nervous Gardener {1}{G}

Creature - Dryad
Disguise {G}
When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
2/2
  • Murders at Karlov Manor
Nessian Hornbeetle

Nessian Hornbeetle {1}{G}

Creature - Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."
—Pythamon, sage of Meletis
2/2
Related cards: Garruk, Wrath of the Wilds Hinterland Chef
Nesting Bot

Nesting Bot {W}

Artifact Creature - Robot
Start your engines!
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
1/1
  • Aetherdrift
Nettle Guard

Nettle Guard {1}{W}

Creature - Mouse Soldier
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
{1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
3/1
  • Bloomburrow
Neutralize the Guards

Neutralize the Guards {2}{B}

Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2.
"Don't bother getting up. I'll see myself in."
  • Outlaws of Thunder Junction
Neva, Stalked by Nightmares

Neva, Stalked by Nightmares {2}{W}{B}

Legendary Creature - Human Noble
Menace
When Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
2/2
  • Wilds of Eldraine
New Horizons

New Horizons {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Nexus of Becoming

Nexus of Becoming {6}

Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Nezumi Freewheeler
Hideous Fleshwheeler

Nezumi Freewheeler {3}{B}

Creature - Rat Samurai
Menace
When Nezumi Freewheeler enters, each player mills three cards.
{5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery.
3/3
Card has other part: Hideous Fleshwheeler
  • March of the Machine
Nezumi Informant

Nezumi Informant {1}{B}

Creature - Rat Rogue
When Nezumi Informant enters, each opponent discards a card.
"Tell Boss Umezawa there's a new gang moving in on our territory. I'm forwarding their insignia. Watch for it elsewhere."
1/1
  • March of the Machine
Nezumi Linkbreaker

Nezumi Linkbreaker {B}

Creature - Rat Warlock
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"If they want to get to Prosperity so badly, they can walk there."
1/1
  • Outlaws of Thunder Junction
Nicanzil, Current Conductor

Nicanzil, Current Conductor {G}{U}

Legendary Creature - Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
"This water can guide you anywhere, if you know how to ask."
2/3
  • The Lost Caverns of Ixalan 236 306
Night Market

Night Market

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Cycling {3}
The Indigo Revolution changed more about Avishkar than just its name. Even Gonti's infamous night markets had gone legitimate.
  • Aetherdrift
Night of the Sweets' Revenge

Night of the Sweets' Revenge {3}{G}

Enchantment
When Night of the Sweets' Revenge enters, create a Food token.
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
  • Wilds of Eldraine
Nightdrinker Moroii

Nightdrinker Moroii {3}{B}

Creature - Vampire
Flying
When Nightdrinker Moroii enters, you lose 3 life.
Disguise {B}{B}
4/2
  • Murders at Karlov Manor
Nightwhorl Hermit

Nightwhorl Hermit {2}{U}

Creature - Rat Rogue
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
He etches his secrets onto the shimmering shells of mussels, saving them to share with the Great Snail.
1/4
  • Bloomburrow
Niko, Light of Hope

Niko, Light of Hope {2}{W}{U}

Legendary Creature - Human Wizard
When Niko, Light of Hope enters, create two Shard tokens.
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Duskmourn: House of Horror Promos 224p 224s
  • Duskmourn: House of Horror 224 355 410