29886 cards found
Censor

Censor {1}{U}

Instant
Counter target spell unless its controller pays {1}.
Cycling {U}
"Why so many questions?"
—Temmet, vizier of Naktamun
Censorship

Censorship {U}

Enchantment
As Censorship enters the battlefield, choose a word.
Whenever a player says the chosen word, Censorship deals 2 damage to that player.
Editor's note: There were no suitable flavor text submissions for this card.
  • Unglued
Cephalid Shrine

Cephalid Shrine {1}{U}{U}

Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
  • Odyssey
Ceremonious Rejection

Ceremonious Rejection {U}

Instant
Counter target colorless spell.
The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
  • Shadowmoor
Ceta Sanctuary

Ceta Sanctuary {2}{U}

Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
  • Apocalypse
Chain Stasis

Chain Stasis {U}

Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
"Here we go again."
—Kakra, Sea Troll
Related card: Apocalypse Chime
  • Homelands
Chain of Vapor

Chain of Vapor {U}

Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Chain to Memory

Chain to Memory {U}

Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Those who do not learn from their mistakes are bound to relive them.
  • Theros Beyond Death
Chamber of Manipulation

Chamber of Manipulation {2}{U}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Politics is just a subtle form of mind control—and cephalids are master politicians.
  • Odyssey
Champion's Victory

Champion's Victory {U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
  • Portal Three Kingdoms
Change of Plans

Change of Plans {X}{1}{U}

Instant
Each of X target creatures you control connive. You may have any number of them phase out.
Change the Equation

Change the Equation {1}{U}

Instant
Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.
"It's not your fault. Strixhaven taught you an imperfect premise. Okay, the imperfect execution was your fault."
  • March of the Machine
Chant of the Skifsang

Chant of the Skifsang {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -13/-0.
The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.
  • Dark Ascension
Charisma

Charisma {U}{U}{U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.
  • Mercadian Masques
Charmed Sleep

Charmed Sleep {1}{U}{U}

Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed.
Checks and Balances

Checks and Balances {2}{U}

Enchantment
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
  • Unglued
Chemister's Insight

Chemister's Insight {3}{U}

Instant
Draw two cards.
Jump-start
"My specialty is theoretical universal limits and ways to circumvent them."
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Chill of Foreboding

Chill of Foreboding {2}{U}

Sorcery
Each player mills five cards.
Flashback {7}{U}
"Wait . . . did you fellows hear something?"
  • Dark Ascension
Chill of the Grave

Chill of the Grave {2}{U}

Instant
This spell costs {1} less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Frozen is frozen, whether it's with cold, terror, or both.
Chilling Chronicle
Mysterious Tome

Chilling Chronicle

Artifact
(Color indicator: Chilling Chronicle is blue)
{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.
Card has other part: Mysterious Tome
Chilling Grasp

Chilling Grasp {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness {3}{U}
  • Eldritch Moon
Chilling Trap

Chilling Trap {U}

Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder