27178 cards found
Snow Day

Snow Day {4}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
"Advanced Elemental Manifestations is canceled until all students have thawed."
—Prismari dormitory notice
Snow Devil

Snow Devil {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."
—Steinar Icefist, Balduvian Shaman
Snow Fortress

Snow Fortress {5}

Artifact Creature - Wall
Defender
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
0/4
Snow Hound

Snow Hound {2}{W}

Creature - Dog
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
"If you're starving, eat your horses, your dead, or yourself—but never eat your dog."
—General Jarkeld, the Arctic Fox
1/1
  • Ice Age
Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land - Forest
({T}: Add {G}.)
Snow-Covered Island

Snow-Covered Island

Basic Snow Land - Island
({T}: Add {U}.)
Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land - Mountain
({T}: Add {R}.)
Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land - Plains
({T}: Add {W}.)
Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land - Swamp
({T}: Add {B}.)
Snowblind

Snowblind {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
  • Ice Age
Snowfall

Snowfall {2}{U}

Enchantment
Cumulative upkeep {U}
Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
  • Ice Age
Snowfield Sinkhole

Snowfield Sinkhole

Snow Land - Plains Swamp
({T}: Add {W} or {B}.)
Snowfield Sinkhole enters the battlefield tapped.
"Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see."
—Iskene, Kannah storyteller
Snowhorn Rider

Snowhorn Rider {3}{G}{U}{R}

Creature - Human Warrior
Trample
Morph {2}{G}{U}{R}
5/5
  • Khans of Tarkir 201 201y
Snubhorn Sentry

Snubhorn Sentry {W}

Creature - Dinosaur
Ascend
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
0/3
Snuff Out

Snuff Out {3}{B}

Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
"They want to kill us," said Steadfast. "No, they want to help you. Killing you is just a side effect," replied the Doctor.
So Shiny

So Shiny {2}{U}

Enchantment - Aura
Enchant creature
When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.
So Tiny

So Tiny {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.
Soar

Soar {1}{U}

Enchantment - Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
"Would you give up your hands to fly? That is what the birds have done."
—The One Thousand Questions
  • Mirage
Soaring Drake

Soaring Drake {2}{U}

Creature - Drake
Flying
The already spectacular views from the towers of the College at Lat-Nam are sometimes enhanced by glimpses of drakes diving into the ocean to devour small sharks.
2/3
  • Dominaria United
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
  • Lorwyn
Soaring Sandwing

Soaring Sandwing {4}{W}{W}

Creature - Dinosaur
Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling {2}
3/5
  • The Lost Caverns of Ixalan
Soaring Seacliff

Soaring Seacliff

Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U}.
Soaring Show-Off

Soaring Show-Off {2}{U}

Creature - Bird Warrior
Flying
When Soaring Show-Off enters the battlefield, each player draws a card.
Some spectators love an underdog, but others are just as happy to support a proven winner.
2/2
  • Battlebond
Soaring Thought-Thief

Soaring Thought-Thief {U}{B}

Creature - Human Rogue
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
1/3
  • Zendikar Rising
Social Climber

Social Climber {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
"It's all about who you know, darling. And now you're lucky enough to know me."
3/2
Related card: Social Climber (Alchemy)
  • Streets of New Capenna