29693 cards found
Flowstone Surge

Flowstone Surge {1}{R}

Enchantment
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
  • Nemesis
Flowstone Wall

Flowstone Wall {2}{R}

Creature - Wall
Defender
{R}: Flowstone Wall gets +1/-1 until end of turn.
The rebels assaulted the wall, never suspecting the wall would assault back.
0/6
  • Nemesis
Laccolith Grunt

Laccolith Grunt {2}{R}

Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
They leave a trail of ash and sorrow.
2/2
  • Nemesis
Laccolith Rig

Laccolith Rig {R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
  • Nemesis
Laccolith Titan

Laccolith Titan {5}{R}{R}

Creature - Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Proximity guarantees injury or death.
6/6
  • Nemesis
Laccolith Warrior

Laccolith Warrior {2}{R}{R}

Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
The screams are brief. The silence lingers.
3/3
  • Nemesis
Laccolith Whelp

Laccolith Whelp {R}

Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
They don't feed; they stoke.
1/1
  • Nemesis
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Mogg Alarm

Mogg Alarm {1}{R}{R}

Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
They make mountains into mogg holes.
  • Nemesis
Mogg Toady

Mogg Toady {1}{R}

Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
2/2
  • Nemesis
Moggcatcher

Moggcatcher {2}{R}{R}

Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
"They're not worth much, but they're easy to catch."
2/2
Shrieking Mogg

Shrieking Mogg {1}{R}

Creature - Goblin
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
You have to admire its enthusiasm.
1/1
  • Nemesis
Stronghold Gambit

Stronghold Gambit {1}{R}

Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
  • Nemesis
Animate Land

Animate Land {G}

Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
  • Nemesis
Coiling Woodworm

Coiling Woodworm {2}{G}

Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Only the elves know where the woods end and the woodworm begins.
*/1
  • Nemesis
Fog Patch

Fog Patch {1}{G}

Instant
Cast this spell only during the declare blockers step.
Attacking creatures become blocked.
Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.
  • Nemesis
Harvest Mage

Harvest Mage {G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
"Why should one limit oneself to the resources at hand?"
1/1
  • Nemesis
Mossdog

Mossdog {G}

Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
The more you look at it, the more dangerous it becomes.
1/1
  • Nemesis
Nesting Wurm

Nesting Wurm {4}{G}{G}

Creature - Wurm
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3
  • Nemesis
Overlaid Terrain

Overlaid Terrain {2}{G}{G}

Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color."
One must reap before one can sow.
  • Nemesis
Pack Hunt

Pack Hunt {3}{G}

Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
The one you see is just a diversion.
  • Nemesis
Refreshing Rain

Refreshing Rain {3}{G}

Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
  • Nemesis
Reverent Silence

Reverent Silence {3}{G}

Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
  • Nemesis
Saproling Burst

Saproling Burst {4}{G}

Enchantment
Fading 7
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
Saproling Cluster

Saproling Cluster {1}{G}

Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.