29038 cards found
Sea Hag

Sea Hag {4}{U}

Creature - Hag
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
3/5
Card has other part: Aquatic Ingress
  • Commander Legends: Battle for Baldur's Gate
Sea Kings' Blessing

Sea Kings' Blessing {U}

Instant
One or more target creatures become blue until end of turn.
  • Legends
Sea Legs

Sea Legs {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
"When the waves pick up, either you find your feet or you lose your lunch."
  • Rivals of Ixalan
Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Sea Scryer

Sea Scryer {1}{U}

Creature - Merfolk Wizard
{T}: Add {C}.
{1}, {T}: Add {U}.
1/1
  • Mirage
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
5/5
Related card: Bog Serpent
Sea Snidd

Sea Snidd {4}{U}

Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
It always has the home-turf advantage.
3/3
  • Planeshift
Sea Spirit

Sea Spirit {4}{U}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, Sea Troll
1/1
Related card: Apocalypse Chime
Sea Troll

Sea Troll {2}{U}

Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
—Zeki, Reef Pirate
2/1
Related card: Apocalypse Chime
  • Homelands
Sea of Clouds

Sea of Clouds

Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Skybridges from across Kylem converge at the grand stadium of Valor's Reach.
Sea of Sand

Sea of Sand

Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Sea's Claim

Sea's Claim {U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Sea-Dasher Octopus

Sea-Dasher Octopus {1}{U}{U}

Creature - Octopus
Mutate {1}{U}
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
Seacoast Drake

Seacoast Drake {1}{U}

Creature - Drake
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
1/3
  • Magic 2014
Seafarer's Quay

Seafarer's Quay

Land
Blue legendary creatures you control have "bands with other legendary creatures."
  • Legends
Seafaring Werewolf
Suspicious Stowaway

Seafaring Werewolf

Creature - Werewolf
(Color indicator: Seafaring Werewolf is green)
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
2/1
Card has other part: Suspicious Stowaway
Seafloor Debris

Seafloor Debris

Land
Seafloor Debris enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Seafloor Debris: Add one mana of any color.
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Seafloor Stalker

Seafloor Stalker {2}{U}

Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.
"Sunken ruins? My specialty."
2/3
  • Zendikar Rising
Seagraf Skaab

Seagraf Skaab {1}{U}

Creature - Zombie
"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project."
—Ludevic, letter to Geralf
1/3
  • Shadows over Innistrad
Seahunter

Seahunter {2}{U}{U}

Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
2/2
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
Related card: Slayer's Bounty
  • Dominaria
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine