30036 cards found
Ysgard's Call

Ysgard's Call {X}{W}{W}

Sorcery - Adventure
Create X 1/1 white Soldier creature tokens.
Card has other part: Horn of Valhalla
Zealot's Conviction

Zealot's Conviction {W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
  • Phyrexia: All Will Be One
Zealous Strike

Zealous Strike {1}{W}

Instant
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
A Little Chat

A Little Chat {1}{U}

Instant
Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Streets of New Capenna
Abduction

Abduction {2}{U}{U}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abjure

Abjure {U}

Instant
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Mirri's hackles rose as Ertai continued expounding his virtues. "If that arrogant brat doesn't shut up soon," she growled to herself, "I'm going to have to kill him."
  • Weatherlight
Aboshan's Desire

Aboshan's Desire {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard.
  • Odyssey
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Absorb Identity

Absorb Identity {1}{U}

Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
  • Kaldheim
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
Acid Rain

Acid Rain {3}{U}

Sorcery
Destroy all Forests.
Acquire

Acquire {3}{U}{U}

Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sometimes "innovation" means "stealing another's secret before anyone else can."
Admiral's Order

Admiral's Order {1}{U}{U}

Instant
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 31p 31s
Advice from the Fae

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
  • Shadowmoor
Aerial Formation

Aerial Formation {U}

Instant
Strive — This spell costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
  • Journey into Nyx
Aether Barrier

Aether Barrier {2}{U}

Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
—Belbe
  • Nemesis
Aether Burst

Aether Burst {1}{U}

Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
As fleeting as a cephalid's promise.
  • Odyssey
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Aether Gust

Aether Gust {1}{U}

Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
Aether Meltdown

Aether Meltdown {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {E}{E}.
Enchanted creature gets -4/-0.
Aether Spike

Aether Spike {1}{U}

Instant
Choose target spell. You get {E}{E}, then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
"The shield doesn't block the fire physically. It tells the fire to stop."
—Genku, future shaper
  • Modern Horizons 3 50 398
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Thunder in the wind / no rain / peace mourns its passing.
Related card: Apocalypse Chime
Aether Tide

Aether Tide {X}{U}

Sorcery
As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.
The tide of magic brought them here. Now it would take them home.
  • Exodus
Aether Tradewinds

Aether Tradewinds {2}{U}

Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.