30141 cards found
Unexpectedly Absent

Unexpectedly Absent {X}{W}{W}

Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
Unexplained Absence

Unexplained Absence {3}{W}

Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library.
  • Murders at Karlov Manor Commander 17 328
Unfinished Business

Unfinished Business {3}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature.
"My story ends when I say so."
  • Wilds of Eldraine Commander 8 44
Unified Front

Unified Front {3}{W}

Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.
  • Battle for Zendikar
Unified Strike

Unified Strike {W}

Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.
  • Onslaught
Union of the Third Path

Union of the Third Path {2}{W}

Instant
Draw a card, then you gain life equal to the number of cards in your hand.
Terisia City at last opened its ivory towers to all who sought respite from the endless war.
  • The Brothers' War
Unlikely Alliance

Unlikely Alliance {1}{W}

Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
"Strange alliances are alliances still, and provide the same protection."
—King Darien of Kjeldor
  • Alliances
Unquestioned Authority

Unquestioned Authority {2}{W}

Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
"Only the Ancestor should be revered."
—Mystic heretic
Unstable Glyphbridge
Sandswirl Wanderglyph

Unstable Glyphbridge {3}{W}{W}

Artifact
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W}
Card has other part: Sandswirl Wanderglyph
Urgent Exorcism

Urgent Exorcism {1}{W}

Instant
Destroy target Spirit or enchantment.
"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."
—Mikaeus, the Lunarch
  • Innistrad
Urza Assembles the Titans

Urza Assembles the Titans {3}{W}{W}

Enchantment - Saga
Read ahead
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
  • Dominaria United Promos 37p 37s
  • Dominaria United
Urza's Ruinous Blast

Urza's Ruinous Blast {4}{W}

Legendary Sorcery
Exile all nonland permanents that aren't legendary.
Centuries ago, one man's vengeance plunged the world into ice and darkness.
Usher to Safety

Usher to Safety {W}

Instant - Adventure
Return target permanent you control to its owner's hand.
Not all heroes carry swords.
Card has other part: Shepherd of the Flock
Valiant Endeavor

Valiant Endeavor {4}{W}{W}

Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
"Only victory shall stop our charge!"
  • Forgotten Realms Commander 13 282
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
  • Alchemy Horizons: Baldur's Gate
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Valkyrie's Sword

Valkyrie's Sword {1}{W}

Artifact - Equipment
When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.
Equipped creature gets +2/+1.
Equip {3}
  • Kaldheim
Valor Made Real

Valor Made Real {W}

Instant
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.
Valor of the Worthy

Valor of the Worthy {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
"If I am to die, let it be a hero's death!"
  • Kaldheim
Valorous Charge

Valorous Charge {1}{W}{W}

Sorcery
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
  • Portal
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Vampire's Zeal

Vampire's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
  • Ixalan
Vanish into Eternity

Vanish into Eternity {2}{W}

Instant
This spell costs {3} more to cast if it targets a creature.
Exile target nonland permanent.
Faced with a blast that would level not only New Phyrexia, but also a dozen innocent worlds, Elspeth consigned it—and herself—to the nothingness in between.
  • Phyrexia: All Will Be One
Vanquish

Vanquish {2}{W}

Instant
Destroy target blocking creature.
"All beings have an inner light. Let me show you yours."
—Ushanti, leonin seer
  • Fifth Dawn