24211 cards found
Thought Erasure

Thought Erasure {U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1.
"It's truly the highest honor, isn't it? To be remembered? Pity for you."
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Thought Harvester

Thought Harvester {3}{U}

Creature - Eldrazi Drone
Devoid
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of their library.
"I never thought I'd miss the gomazoa."
—Trinda, Hada spy patrol
2/4
  • Oath of the Gatewatch
Thought Hemorrhage

Thought Hemorrhage {2}{B}{R}

Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
  • Alara Reborn
Thought Lash

Thought Lash {2}{U}{U}

Enchantment
Cumulative upkeep—Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thought Nibbler

Thought Nibbler {U}

Creature - Beast
Flying
Your maximum hand size is reduced by two.
Balshan wizards have long used them to gnaw away the memories they wish to forget.
1/1
  • Odyssey
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Reflection

Thought Reflection {4}{U}{U}{U}

Enchantment
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick
Thought Shucker

Thought Shucker {1}{U}

Creature - Rat Rogue
Threshold{1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
Many rats have found their minds while lost in the mud-slicked gyre of a snail shell.
1/3
  • Bloomburrow
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Thought-Stalker Warlock

Thought-Stalker Warlock {2}{B}

Creature - Lizard Warlock
Menace
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
2/2
  • Bloomburrow
Thoughtbind

Thoughtbind {2}{U}

Instant
Counter target spell with mana value 4 or less.
"As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight."
—Observations of the Kami War
  • Champions of Kamigawa
Thoughtbound Phantasm

Thoughtbound Phantasm {U}

Creature - Spirit
Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2/2
Thoughtbound Primoc

Thoughtbound Primoc {2}{R}

Creature - Bird Beast
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the enemy.
2/3
  • Onslaught
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Thoughtcutter Agent

Thoughtcutter Agent {U}{B}

Artifact Creature - Human Rogue
{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.
1/1
  • Shards of Alara
Thoughtflare

Thoughtflare {3}{U}{R}

Instant
Draw four cards, then discard two cards.
"If this is thinking, I don't know what I was doing before."
  • Return to Ravnica
Thoughtlace

Thoughtlace {U}

Instant
Target spell or permanent becomes blue.
Thoughtleech

Thoughtleech {G}{G}

Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
Thoughtpicker Witch

Thoughtpicker Witch {B}

Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."
1/1
  • Ravnica: City of Guilds
Thoughtrender Lamia

Thoughtrender Lamia {4}{B}{B}

Enchantment Creature - Lamia
Constellation — Whenever Thoughtrender Lamia or another enchantment you control enters, each opponent discards a card.
Some predators can sense fear in their prey, but the lamia is drawn to madness.
5/3
  • Journey into Nyx
Thoughts of Ruin

Thoughts of Ruin {2}{R}{R}

Sorcery
Each player sacrifices a land for each card in your hand.
"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?"
—Diary of Azusa
  • Saviors of Kamigawa
Thoughtseize

Thoughtseize {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
  • Shadowmoor