29693 cards found
Stonewise Fortifier

Stonewise Fortifier {1}{W}

Creature - Human Wizard
{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
Ephara taught some mortals to feel every vein in marble as though it flows with their own blood.
2/2
  • Journey into Nyx
Strength from the Fallen

Strength from the Fallen {1}{G}

Enchantment
Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
  • Journey into Nyx
Supply-Line Cranes

Supply-Line Cranes {3}{W}{W}

Creature - Bird
Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
They are trained from hatching to deliver aid where it is needed most.
2/4
  • Journey into Nyx
Swarmborn Giant

Swarmborn Giant {2}{G}{G}

Creature - Giant
When you're dealt combat damage, sacrifice Swarmborn Giant.
{4}{G}{G}: Monstrosity 2.
As long as Swarmborn Giant is monstrous, it has reach.
6/6
  • Journey into Nyx
Thassa's Devourer

Thassa's Devourer {4}{U}

Enchantment Creature - Elemental
Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.
When mortals claim there are places Thassa cannot reach, the sea god laughs.
2/6
  • Journey into Nyx
Thassa's Ire

Thassa's Ire {U}

Enchantment
{3}{U}: You may tap or untap target creature.
The sailor had never seen a god before. Now she had gazed upon Thassa. Shortly she would see Athreos, and then she would meet Erebos.
  • Journey into Nyx
The Champion

The Champion

Hero
{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
  • Journey into Nyx Hero's Path
The Destined

The Destined

Hero
Spells you control that target a creature you control cost {2} less to cast.
  • Journey into Nyx Hero's Path
Thoughtrender Lamia

Thoughtrender Lamia {4}{B}{B}

Enchantment Creature - Lamia
Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
Some predators can sense fear in their prey, but the lamia is drawn to madness.
5/3
  • Journey into Nyx
Triton Cavalry

Triton Cavalry {3}{U}

Creature - Merfolk Soldier
Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
The tritons broke the surface, and the Nyxborn broke ranks.
2/4
  • Journey into Nyx
War-Wing Siren

War-Wing Siren {2}{U}

Creature - Siren Soldier
Flying
Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
Once she sang sailors to their doom. Now she leads them to glory.
1/3
  • Journey into Nyx
Wildfire Cerberus

Wildfire Cerberus {4}{R}

Creature - Dog
{5}{R}{R}: Monstrosity 1.
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.
4/3
  • Journey into Nyx
Worst Fears

Worst Fears {7}{B}

Sorcery
You control target player during that player's next turn. Exile Worst Fears.
Elspeth feared that her trespass into Nyx would not go unanswered.
  • Journey into Nyx
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Figment

Aether Figment {1}{U}

Creature - Illusion
Kicker {3}
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
Agoraphobia

Agoraphobia {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -5/-0.
{2}{U}: Return Agoraphobia to its owner's hand.
"Everyone in this city is choosing sides. I choose inside."
Chronomaton

Chronomaton {1}

Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
1/1
Consume Strength

Consume Strength {1}{B}{G}

Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
"You are correct. This is going to hurt."
—Vraska
Crosstown Courier

Crosstown Courier {1}{U}

Creature - Vedalken
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Information travels quickly through Ravnica's network of messengers and thought agents.
2/1
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
Gatecreeper Vine

Gatecreeper Vine {1}{G}

Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Every inch of Ravnica is home to something.
0/2
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."
—Captain Eberhart
Highway Robber

Highway Robber {2}{B}{B}

Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
2/2
Hypnotic Cloud

Hypnotic Cloud {1}{B}

Sorcery
Kicker {4}
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Jace's Mindseeker

Jace's Mindseeker {4}{U}{U}

Creature - Fish Illusion
Flying
When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4