5513 cards found
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod, the Radiant Dawn enters, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery.
4/4
Card has other part: Heliod, the Warped Eclipse
Heliod, the Warped Eclipse
Heliod, the Radiant Dawn

Heliod, the Warped Eclipse

Legendary Enchantment Creature - Phyrexian God
(Color indicator: Heliod, the Warped Eclipse is white and blue)
You may cast spells as though they had flash.
Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
4/6
Card has other part: Heliod, the Radiant Dawn
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction Promos 126p 126s
  • Outlaws of Thunder Junction 126 332
Hellish Rebuke

Hellish Rebuke {2}{B}

Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
  • Forgotten Realms Commander 26 295
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Hellkite Courser

Hellkite Courser {4}{R}{R}

Creature - Dragon
Flying
When Hellkite Courser enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
Hellkite Overlord

Hellkite Overlord {4}{B}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
—Sarkhan Vol
8/8
Related card: Dragon's Herald
Hellkite Tyrant

Hellkite Tyrant {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6/5
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
  • Outlaws of Thunder Junction Promos 128p 128s
  • Outlaws of Thunder Junction 128 333
Helm of Awakening

Helm of Awakening {2}

Artifact
Spells cost {1} less to cast.
Perhaps things would have ended differently had its first gasping breath not been lost in the susurrus of shifting sands.
Hemlock Vial

Hemlock Vial {1}{B}

Artifact
When Hemlock Vial enters, you draw a card and you lose 1 life.
{B}, {T}, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Just what the doctor ordered.
  • Assassin's Creed 26 206
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
Card has other part: Mistgate Pathway
Henrika Domnathi
Henrika, Infernal Seer

Henrika Domnathi {2}{B}{B}

Legendary Creature - Vampire
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
1/3
Card has other part: Henrika, Infernal Seer
Henrika, Infernal Seer
Henrika Domnathi

Henrika, Infernal Seer

Legendary Creature - Vampire
(Color indicator: Henrika, Infernal Seer is black)
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
3/4
Card has other part: Henrika Domnathi
Henry Wu, InGen Geneticist

Henry Wu, InGen Geneticist {B}{G}{U}

Legendary Creature - Human Scientist
Henry Wu, InGen Geneticist and other Human creatures you control have exploit.
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
1/4
  • Jurassic World Collection 12 37
Henzie "Toolbox" Torre

Henzie "Toolbox" Torre {B}{R}{G}

Legendary Creature - Devil Rogue
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost.
Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
3/3
Herald of Hoofbeats

Herald of Hoofbeats {3}{U}

Creature - Human Knight
Horsemanship
Other Knights you control have horsemanship.
3/3
  • March of the Machine Commander 22 109
Herd Migration

Herd Migration {6}{G}

Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Herigast, Erupting Nullkite

Herigast, Erupting Nullkite {9}

Legendary Creature - Eldrazi Dragon
Emerge {6}{R}{R}
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
6/6
Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach Hero's Blade to it.
Equip {4}
Heroes' Podium

Heroes' Podium {5}

Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
{T}: Add X mana of any one color, where X is Heronblade Elite's power.
1/1