2645 cards found
Strange Augmentation

Strange Augmentation {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
  • Eldritch Moon
Strata Scythe

Strata Scythe {3}

Artifact - Equipment
Imprint — When Strata Scythe enters, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}
Stratadon

Stratadon {10}

Artifact Creature - Beast
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Trample
Designed like the gargadons of Keld—big and brutal.
5/5
  • Planeshift
Strategy, Schmategy

Strategy, Schmategy {1}{R}

Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Strax, Sontaran Nurse

Strax, Sontaran Nurse {3}{R}{G}

Legendary Creature - Alien Cleric
Vigilance, trample
Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
5/5
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Strength from the Fallen

Strength from the Fallen {1}{G}

Enchantment
Constellation — Whenever Strength from the Fallen or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
  • Journey into Nyx
Strength of Unity

Strength of Unity {3}{W}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
  • Invasion
Strider, Ranger of the North

Strider, Ranger of the North {2}{R}{G}

Legendary Creature - Human Ranger
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
The greatest traveler and huntsman of this age of the world.
4/4
  • The Lord of the Rings: Tales of Middle-earth 232 683
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As Struggle for Project Purity enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Stubborn Denial

Stubborn Denial {U}

Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
The Temur have no patience for subtlety.
  • Khans of Tarkir
Sublime Epiphany

Sublime Epiphany {4}{U}{U}

Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Silence is an underrated hunting strategy.
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Sultai Charm

Sultai Charm {B}{G}{U}

Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Summary Judgment

Summary Judgment {1}{W}

Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Any challenge to Azorius authority is met with swift and potent retribution.
Related card: Slayer's Bounty
Summoner's Egg

Summoner's Egg {4}

Artifact Creature - Egg
Imprint — When Summoner's Egg enters, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0/4
  • Fifth Dawn
Summons of Saruman

Summons of Saruman {X}{U}{R}

Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost.
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
  • Tales of Middle-earth Commander 70 150 480
Sun-Crowned Hunters

Sun-Crowned Hunters {4}{R}{R}

Creature - Dinosaur
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
One alone is dangerous, and they are never alone.
5/4
Sunbathing Rootwalla

Sunbathing Rootwalla {1}{G}

Creature - Lizard
Domain{3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
A rootwalla's prey includes anything or anyone that wanders into view.
2/2
Related card: Sunbathing Rootwalla (Alchemy)
  • Dominaria United
Sunbathing Rootwalla (Alchemy)

Sunbathing Rootwalla (Alchemy) {1}{G}

Creature - Lizard
Domain{1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
2/2
Related card: Sunbathing Rootwalla
  • Dominaria United
Sunblade Samurai

Sunblade Samurai {4}{W}

Enchantment Creature - Human Samurai
Vigilance
Channel{2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 39 315
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When Suncleanser enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
  • March of the Machine