30141 cards found
Skull Skaab (Alchemy)

Skull Skaab (Alchemy) {U}{B}

Creature - Zombie
Exploit
Whenever a creature you control exploits a creature, create a 2/2 black Zombie creature token.
2/2
Related card: Skull Skaab
  • Innistrad: Crimson Vow
Skywarp Skaab

Skywarp Skaab {3}{U}{U}

Creature - Zombie Drake
Flying
When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.
"If I wanted all the parts to match, I wouldn't have become a stitcher."
—Barton, stitcher
2/5
Sorin the Mirthless

Sorin the Mirthless {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[–2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[–7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Loyalty:
4
Soulcipher Board
Cipherbound Spirit

Soulcipher Board {1}{U}

Artifact
Soulcipher Board enters the battlefield with three omen counters on it.
{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
Card has other part: Cipherbound Spirit
Spectral Binding
Binding Geist

Spectral Binding

Enchantment - Aura
(Color indicator: Spectral Binding is blue)
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Card has other part: Binding Geist
Related card: Spectral Binding (Alchemy)
Spectral Binding (Alchemy)
Binding Geist (Alchemy)

Spectral Binding (Alchemy)

Enchantment - Aura
(Color indicator: Spectral Binding (Alchemy) is blue)
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Card has other part: Binding Geist (Alchemy)
Related card: Spectral Binding
  • Innistrad: Crimson Vow
Spiked Ripsaw

Spiked Ripsaw {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip {3}
Spore Crawler

Spore Crawler {2}{G}

Creature - Fungus
When Spore Crawler dies, draw a card.
"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."
—Old Rutstein
3/2
Related cards: Hinterland Chef Loose in the Park Slimefoot, Thallid Transplant
Sporeback Wolf

Sporeback Wolf {1}{G}

Creature - Wolf
As long as it's your turn, Sporeback Wolf gets +0/+2.
The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.
2/2
Steelclad Spirit

Steelclad Spirit {1}{U}

Creature - Spirit
Defender
Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
Some geists imitate the lives they left behind. Others follow the dreams they never realized.
3/3
Related card: Ominous Traveler
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow
Stormcarved Coast

Stormcarved Coast

Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {R}.
Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.
Stormchaser Drake

Stormchaser Drake {1}{U}

Creature - Drake
Flying
Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.
"Blasted drake's interfering with the conductivity again. Garl! Go chase it away."
—Ludevic, necro-alchemist
2/1
Sundown Pass

Sundown Pass

Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Supernatural Rescue

Supernatural Rescue {3}{W}

Enchantment - Aura
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Syphon Essence

Syphon Essence {2}{U}

Instant
Counter target creature or planeswalker spell. Create a Blood token.
The third step in creating a skaab requires draining the body of blood and replacing it with viscus vitae, a mixture of angel's blood and lamp oil.
Thirst for Discovery

Thirst for Discovery {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
"This is your only warning, alchemist. The secrets of the sea are not yours to behold. Lord Krothuss will not be so merciful next time."
—Runo Stromkirk
Torens, Fist of the Angels

Torens, Fist of the Angels {1}{G}{W}

Legendary Creature - Human Cleric
Training
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2/2
Toxic Scorpion

Toxic Scorpion {1}{G}

Creature - Scorpion
Deathtouch
When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves."
—Old Rutstein
1/1
Toxrill, the Corrosive

Toxrill, the Corrosive {5}{B}{B}

Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
{U}{B}, Sacrifice a Slug: Draw a card.
7/7
Traveling Minister

Traveling Minister {W}

Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.
1/1
Twinblade Geist
Twinblade Invocation

Twinblade Geist {1}{W}

Creature - Spirit Warrior
Double strike
Disturb {2}{W}
She faced down a howlpack alone, saving her town at the cost of her life.
1/1
Card has other part: Twinblade Invocation
Twinblade Invocation
Twinblade Geist

Twinblade Invocation

Enchantment - Aura
(Color indicator: Twinblade Invocation is white)
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Since her passing, many more travelers have made it home alive.
Card has other part: Twinblade Geist