4956 cards found
Intimidation

Intimidation {2}{B}{B}{B}

Enchantment
Creatures you control have fear.
"If they move, kill them. In fact, kill one now to make sure the other understands."
  • Mercadian Masques
Into Thin Air

Into Thin Air {5}{U}

Instant
Affinity for artifacts
Return target artifact to its owner's hand.
"Perhaps I should take Mirrodin apart and begin again."
—Memnarch
  • Fifth Dawn
Into the Fray

Into the Fray {R}

Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane {R}
  • Saviors of Kamigawa
Invigorating Falls

Invigorating Falls {2}{G}{G}

Sorcery
You gain life equal to the number of creature cards in all graveyards.
Krosan druids do not fear death, for they know that nature will only prosper from their passing.
  • Torment
Inviolability

Inviolability {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
  • Mercadian Masques
Invoke Prejudice

Invoke Prejudice {U}{U}{U}{U}

Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
  • Legends
Invulnerability

Invulnerability {1}{W}

Instant
Buyback {3}
The next time a source of your choice would deal damage to you this turn, prevent that damage.
  • Tempest
Ire of Kaminari

Ire of Kaminari {3}{R}

Instant - Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
"Thunder broke the brittle silence over the Araba. A surge of raw energy lifted the soldier's body into the air and briefly, in the heart of the flash, he saw the face of a god."
—Great Battles of Kamigawa
  • Betrayers of Kamigawa
Irini Sengir

Irini Sengir {2}{B}{B}

Legendary Creature - Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
"That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood."
—Reveka, Wizard Savant
2/2
Related card: Apocalypse Chime
  • Homelands
Iron Lance

Iron Lance {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard
  • Mercadian Masques
Iron Maiden

Iron Maiden {3}

Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
The maiden is a jealous lover.
  • Urza's Legacy
Iron Tusk Elephant

Iron Tusk Elephant {4}{W}

Creature - Elephant
Trample
"The fury in the lion's eye;
the patience in the hippo's yawn;
the pride within the griffin's cry
are one within the iron tusk's stride."
—"Iron Tusk," Femeref song
3/3
  • Mirage
Iron Will

Iron Will {W}

Instant
Target creature gets +0/+4 until end of turn.
Cycling {2}
  • Urza's Legacy
Iron-Barb Hellion

Iron-Barb Hellion {5}{R}

Creature - Hellion Beast
Haste
Iron-Barb Hellion can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
5/4
  • Fifth Dawn
Iron-Heart Chimera

Iron-Heart Chimera {4}

Artifact Creature - Chimera
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance.
2/2
  • Visions
Ironclaw Buzzardiers

Ironclaw Buzzardiers {2}{R}

Creature - Orc Scout
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
They warn the army of danger as they squawk past in swift retreat.
2/2
  • Time Spiral
Ironclaw Curse

Ironclaw Curse {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Related card: Apocalypse Chime
Ironfist Crusher

Ironfist Crusher {4}{W}

Creature - Human Soldier
Ironfist Crusher can block any number of creatures.
Morph {3}{W}
2/4
  • Onslaught
Irradiate

Irradiate {3}{B}

Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.
  • Mirrodin
Irrigation Ditch

Irrigation Ditch

Land
Irrigation Ditch enters tapped.
{T}: Add {W}.
{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
  • Invasion
Isao, Enlightened Bushi

Isao, Enlightened Bushi {2}{G}

Legendary Creature - Human Samurai
This spell can't be countered.
Bushido 2
{2}: Regenerate target Samurai.
"I do not care if he claims no allegiance in this war. Find him, Takeno."
—Lord Konda
2/1
  • Betrayers of Kamigawa
Ishi-Ishi, Akki Crackshot

Ishi-Ishi, Akki Crackshot {1}{R}

Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
"Here fell Ishi-Ishi, King of the Flaming Pebbles, Scourge of the Mountain Kami, Lover of Goats. May his shell never burn."
—Cave inscription
1/1
  • Betrayers of Kamigawa
Island Fish Jasconius

Island Fish Jasconius {4}{U}{U}{U}

Creature - Fish
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
6/8
Related card: City in a Bottle
Island of Wak-Wak

Island of Wak-Wak

Land
{T}: Target creature with flying has base power 0 until end of turn.
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."
Related card: City in a Bottle
Ivory Charm

Ivory Charm {W}

Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
  • Mirage