8447 cards found
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dusk Charger

Dusk Charger {3}{B}

Creature - Horse
Ascend
Dusk Charger gets +2/+2 as long as you have the city's blessing.
Stories say demon blood runs in its veins, making it fearless and bloodthirsty.
3/3
Dusk Legion Duelist

Dusk Legion Duelist {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
"We sailed to Ixalan guided by a promise—the Age of Everflowing Blood. No machine will take that from us."
2/2
  • March of the Machine Promos 11p 11s
  • March of the Machine 11 344
Dusk Legion Zealot

Dusk Legion Zealot {1}{B}

Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
1/1
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Dust Animus

Dust Animus {1}{W}

Creature - Spirit
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W}
2/3
  • Outlaws of Thunder Junction Promos 9p 9s
  • Outlaws of Thunder Junction 9 311
Dust Stalker

Dust Stalker {2}{B}{R}

Creature - Eldrazi
Devoid
Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
The only traces it leaves are silent gusts and prodigious amounts of wreckage.
5/3
Dwarven Bloodboiler

Dwarven Bloodboiler {R}{R}{R}

Creature - Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashes an avalanche of dwarves.
2/2
Dwarven Grunt

Dwarven Grunt {R}

Creature - Dwarf
Mountainwalk
Hard as stone and twice as stubborn.
—Dwarven compliment
1/1
Dwarven Miner

Dwarven Miner {1}{R}

Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"
—Jamul, Femeref farmer
1/2
Dwarven Recruiter

Dwarven Recruiter {2}{R}

Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2/2
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen {2}{G}{G}

Legendary Creature - Elf Warrior
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3/4
Dying to Serve

Dying to Serve {2}{B}

Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached."
—Olivia Voldaren
Dynacharge

Dynacharge {R}

Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}
Nothing evens the odds like a little lightning.
Dynaheir, Invoker Adept

Dynaheir, Invoker Adept {1}{U}{R}{W}

Legendary Creature - Human Wizard
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 273 421 532
Dynavolt Tower

Dynavolt Tower {3}

Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E}.
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
Earl of Squirrel

Earl of Squirrel {4}{G}{G}

Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
4/4
Early Harvest

Early Harvest {1}{G}{G}

Instant
Target player untaps all basic lands they control.
"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas."
—"Love Song of Night and Day"
Earnest Fellowship

Earnest Fellowship {1}{W}

Enchantment
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against each other?"
—Pianna, nomad captain
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earth-Origin Yak

Earth-Origin Yak {3}{W}

Creature - Ox
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.
2/4
Earthen Arms

Earthen Arms {1}{G}

Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4—{6}{G}
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.