7072 cards found
Fevered Strength

Fevered Strength {2}{B}

Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
—Kolbjörn, High Honored Druid
  • Masters Edition III
  • Alliances 50a 50b
Fevered Suspicion

Fevered Suspicion {6}{B}{R}

Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound
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  • Forgotten Realms Commander 47 316
Fevered Visions

Fevered Visions {1}{U}{R}

Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Field Creeper

Field Creeper {2}

Artifact Creature - Scarecrow
As it walks across the fallow field, its awkward, loping gait matches the rattling on its head to create a haunting rhythm that chills the bones.
2/1
Field of Dreams

Field of Dreams {U}

World Enchantment
Players play with the top card of their libraries revealed.
Field of Souls

Field of Souls {2}{W}{W}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3/2
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When Fiend Hunter enters, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Fiendlash

Fiendlash {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
Fierce Invocation

Fierce Invocation {4}{R}

Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it.
Anger can empower those who embrace it.
Fiery Confluence

Fiery Confluence {2}{R}{R}

Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Fiery Emancipation

Fiery Emancipation {3}{R}{R}{R}

Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Fiery Encore

Fiery Encore {4}{R}

Sorcery
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.
Storm
  • Magic Online Promos
  • Commander 2021 51 378
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Fiery Islet

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Fiery Islet: Draw a card.
Where water is the canvas and lava the paint.
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
Fight

Fight {3}{G}

Sorcery
Aftermath
Target creature you control fights target creature an opponent controls.
Card has other part: Prepare
Fight Rigging

Fight Rigging {2}{G}

Enchantment
Hideaway 5
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
  • Magic Online Promos
  • Streets of New Capenna 145 430
  • Streets of New Capenna Promos 145p 145s
Fighting Drake

Fighting Drake {2}{U}{U}

Creature - Drake
Flying
Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.
2/4
Figure of Destiny

Figure of Destiny {R/W}

Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1/1
Figure of Destiny Avatar

Figure of Destiny Avatar

Vanguard
{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Filigree Attendant

Filigree Attendant {2}{U}{U}

Artifact Creature - Homunculus
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
*/3
Filigree Familiar

Filigree Familiar {3}

Artifact Creature - Fox
When Filigree Familiar enters, you gain 2 life.
When Filigree Familiar dies, draw a card.
2/2
Related card: Big Spender
Final Iteration
Docent of Perfection

Final Iteration

Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
6/5
Card has other part: Docent of Perfection