30303 cards found
Battlegrace Angel

Battlegrace Angel {3}{W}{W}

Creature - Angel
Flying
Exalted
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4
Battleground Geist

Battleground Geist {4}{U}

Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
Battlegrowth

Battlegrowth {G}

Instant
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
  • Mirrodin
Battlemage's Bracers

Battlemage's Bracers {2}{R}

Artifact - Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
Equip {2}
Battlesong Berserker

Battlesong Berserker {3}{R}

Creature - Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn.
The thud of her axe striking armor and flesh gives rhythm to her song of bloody victory.
3/4
  • Foundations
Battletide Alchemist

Battletide Alchemist {3}{W}{W}

Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
3/4
  • Morningtide
Battlewand Oak

Battlewand Oak {2}{G}

Creature - Treefolk Warrior
Whenever a Forest you control enters, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
1/3
Battlewing Mystic

Battlewing Mystic {1}{U}

Creature - Bird Wizard
Kicker {R}
Flying
When Battlewing Mystic enters, if it was kicked, discard your hand, then draw two cards.
2/1
Battlewise Aven

Battlewise Aven {3}{W}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
  • Judgment
Battlewise Hoplite

Battlewise Hoplite {W}{U}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1.
2/2
Battlewise Valor

Battlewise Valor {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Scry 1.
It's never good to walk into an ambush, but with the right spell you might walk out again.
  • Theros
Batwing Brume

Batwing Brume {1}{W/B}

Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell.
Bay Falcon

Bay Falcon {1}{U}

Creature - Bird
Flying, vigilance
"Wear the falcon's feathers in your hair—
be fast as the falcon, bright as the Sun."
—"Rise on Wings," Zhalfirin song
1/1
  • Mirage
Bayek of Siwa

Bayek of Siwa {3}{R}{W}

Legendary Creature - Human Assassin
Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
"Our will never rests . . ."
3/4
Baylen, the Haymaker

Baylen, the Haymaker {R}{G}{W}

Legendary Creature - Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
4/3
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Bayou Dragonfly

Bayou Dragonfly {1}{G}

Creature - Insect
Flying; swampwalk
"Like a sugar stick with wings!"
—Squee, goblin cabin hand
1/1
  • Tempest
Bayou Groff

Bayou Groff {1}{G}

Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
5/4
  • Strixhaven: School of Mages
Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Bazaar Trademage

Bazaar Trademage {2}{U}

Creature - Human Wizard
Flying
When Bazaar Trademage enters, draw two cards, then discard three cards.
He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.
3/4
Bazaar Trader

Bazaar Trader {1}{R}

Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."
1/1
  • Worldwake
Bazaar of Baghdad

Bazaar of Baghdad

Land
{T}: Draw two cards, then discard three cards.
Related card: City in a Bottle
Bazaar of Wonders

Bazaar of Wonders {3}{U}{U}

World Enchantment
When Bazaar of Wonders enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
  • Mirage
Be'lakor, the Dark Master

Be'lakor, the Dark Master {3}{U}{B}{R}

Legendary Creature - Demon Noble
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
6/5
  • Warhammer 40,000 Commander 6 172
Beacon Behemoth

Beacon Behemoth {3}{G}{G}

Creature - Beast
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.
5/3
  • Conflux