30590 cards found
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — This Saga deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
Battle-Mad Ronin

Battle-Mad Ronin {1}{R}

Creature - Human Samurai
Bushido 2
This creature attacks each combat if able.
"I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast."
1/1
  • Champions of Kamigawa
Battle-Rage Blessing

Battle-Rage Blessing {1}{B}

Instant
Target creature gains deathtouch and indestructible until end of turn.
"Since when is it cheating to give one side an unfair advantage?"
—Braids
Battle-Rattle Shaman

Battle-Rattle Shaman {3}{R}

Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
A few moments of her rattle's infuriating clattering is enough to provoke even lifelong pacifists into a howling, violent rage.
2/2
Battle-Scarred Goblin

Battle-Scarred Goblin {1}{R}

Creature - Goblin Warrior
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
"An Orc shot Balin from behind a stone. We slew the Orc, but many more came."
—Book of Mazarbul
2/2
  • The Lord of the Rings: Tales of Middle-earth 115 566
Battlefield Butcher

Battlefield Butcher {2}{B}

Creature - Human Soldier
{5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard.
"Any more giant metal monsters want to try their luck? I'm just getting warmed up!"
1/4
  • The Brothers' War
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Battlefield Improvisation

Battlefield Improvisation {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
The fallen had no more need of their weapons, but the living could still make use of them.
  • Assassin's Creed
Battlefield Medic

Battlefield Medic {1}{W}

Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
"Death never stops to rest. Neither can we."
1/1
  • Onslaught
Battlefield Percher

Battlefield Percher {3}{B}{B}

Creature - Bird
Flying
This creature can block only creatures with flying.
{1}{B}: This creature gets +1/+1 until end of turn.
2/2
  • Nemesis
Battlefield Promotion

Battlefield Promotion {1}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
"Welcome to the Legion. You saved a district—now let's go save the world."
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.
1/2
  • Kaldheim
Battlefield Scavenger

Battlefield Scavenger {1}{R}

Creature - Jackal Rogue
You may exert this creature as it attacks.
Whenever you exert a creature, you may discard a card. If you do, draw a card.
2/2
Battlefield Scrounger

Battlefield Scrounger {3}{G}{G}

Creature - Centaur
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
3/3
Battlefield Thaumaturge

Battlefield Thaumaturge {1}{U}

Creature - Human Wizard
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
2/1
  • Journey into Nyx
Battleflight Eagle

Battleflight Eagle {4}{W}

Creature - Bird
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
2/2
Battlefly Swarm

Battlefly Swarm {B}

Creature - Phyrexian Insect
Flying
{B}: This creature gains deathtouch until end of turn.
Having encountered the bitter Phyrexian battleflies before, Squee knew not to bother eating them—or at least to stop after the fifth.
1/1
  • Dominaria United
Battlefront Krushok

Battlefront Krushok {4}{G}

Creature - Beast
This creature can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
3/4
Battlegate Mimic

Battlegate Mimic {1}{R/W}

Creature - Shapeshifter
Whenever you cast a spell that's both red and white, this creature has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
2/1
Battlegrace Angel

Battlegrace Angel {3}{W}{W}

Creature - Angel
Flying
Exalted
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4
Battleground Geist

Battleground Geist {4}{U}

Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
Battlegrowth

Battlegrowth {G}

Instant
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
  • Mirrodin
Battlemage's Bracers

Battlemage's Bracers {2}{R}

Artifact - Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
Equip {2}