25830 cards found
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Stinkdrinker Daredevil

Stinkdrinker Daredevil {2}{R}

Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
1/3
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Stir the Sands

Stir the Sands {4}{B}{B}

Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling {3}{B}
When you cycle this card, create a 2/2 black Zombie creature token.
Stirge

Stirge {B}

Creature - Insect Bat
Flying
This creature can't block.
Blood Drain{1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.
"I will never complain about mosquitos again."
—Imoen
1/1
  • Commander Legends: Battle for Baldur's Gate
Stirring Address

Stirring Address {1}{W}

Instant
Target creature you control gets +2/+2 until end of turn.
Overload {5}{W}
"For glory! For justice! For our queen!"
Stirring Bard

Stirring Bard {3}{R}

Creature - Dragon Bard
Defender
When this creature enters, you take the initiative.
Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.
At the first sign of danger, she breaks out the power chords.
0/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Stirring Honormancer

Stirring Honormancer {2}{W}{W/B}{B}

Creature - Rhino Bard
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
"Speak as though the world will be a better place after your words are in it."
4/5
  • Secrets of Strixhaven
Stirring Hopesinger

Stirring Hopesinger {2}{W}

Creature - Bird Bard
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Though not all her students have wings, she's determined to help them reach new heights.
1/3
  • Secrets of Strixhaven 35 314
Stirring Wildwood

Stirring Wildwood

Land
This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stitch Together

Stitch Together {B}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Stitch in Time

Stitch in Time {1}{U}{R}

Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When this creature exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stitched Mangler

Stitched Mangler {2}{U}

Creature - Zombie Horror
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
Stitcher Geralf

Stitcher Geralf {3}{U}{U}

Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3/4
Stitcher's Apprentice

Stitcher's Apprentice {1}{U}

Creature - Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! ... until Master return."
1/2
Stitcher's Graft

Stitcher's Graft {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Stitcher's Supplier

Stitcher's Supplier {B}

Creature - Zombie
When this creature enters or dies, mill three cards.
No part goes to waste.
1/1
Stitchwing Skaab

Stitchwing Skaab {3}{U}

Creature - Zombie Horror
Flying
{1}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
—Stitcher Geralf
3/1
Stock Up

Stock Up {2}{U}

Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
"We are now accepting over eleven different interplanar currencies, including polished moonfall!"
  • Secrets of Strixhaven Mystical Archive 24 89 154
  • Aetherdrift
Stocking the Pantry

Stocking the Pantry {G}

Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
{2}, Remove a supply counter from this enchantment: Draw a card.
Sorting the seeds from the nuts
—Squirrelfolk expression meaning
"dwelling on unnecessary details"
  • Bloomburrow
Stockman, Mad Fly-entist

Stockman, Mad Fly-entist {4}{U}

Legendary Creature - Insect Mutant Scientist
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling {2}
3/4
  • Teenage Mutant Ninja Turtles
Stockpiling Celebrant

Stockpiling Celebrant {2}{W}

Creature - Dwarf Knight
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
"What? I'm saving it for later."
3/2
  • Wilds of Eldraine