26166 cards found
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Spell Stutter

Spell Stutter {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
"You are but learning to walk in a world where I fly, mortal."
  • Wilds of Eldraine
Spellbane Centaur

Spellbane Centaur {2}{G}

Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
"No mage's deception can harm those who keep nature balanced."
3/2
  • Odyssey
Spellbinder

Spellbinder {3}

Artifact - Equipment
Imprint — When this Equipment enters, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
  • Darksteel
Spellbinding Soprano

Spellbinding Soprano {1}{R}

Creature - Human Bard
Whenever this creature attacks, instant and sorcery spells you cast this turn cost {1} less to cast.
Encore {3}{R}
2/2
Spellbook Vendor

Spellbook Vendor {1}{W}

Creature - Human Peasant
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control.
2/2
  • Wilds of Eldraine 31 327
  • Wilds of Eldraine Promos 31p 31s
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Spellbreaker Behemoth

Spellbreaker Behemoth {1}{R}{G}{G}

Creature - Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter
5/5
Spellchain Scatter

Spellchain Scatter {R}

Instant
Kicker {U}
When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
  • Alchemy: Dominaria
Spelldrain Assassin

Spelldrain Assassin {U}{B}{R}

Creature - Vampire Assassin
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.
3/3
  • Alchemy: New Capenna
Spelleater Wolverine

Spelleater Wolverine {2}{R}

Creature - Wolverine
This creature has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
"The monster that scares me the most isn't the biggest."
—Taelya, Lavabrink pyromage
3/2
  • Ikoria: Lair of Behemoths
Spellgorger Barbarian

Spellgorger Barbarian {3}{R}

Creature - Human Nightmare Barbarian
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.
3/1
  • Judgment
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Spellgyre

Spellgyre {2}{U}{U}

Instant
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards.
  • Bloomburrow
Spellheart Chimera

Spellheart Chimera {1}{U}{R}

Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
*/3
Spellkeeper Weird

Spellkeeper Weird {2}{U}

Creature - Weird
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
They worked well as a team, but they knew it couldn't last forever.
1/4
  • War of the Spark
Spellmorph Raise Dead

Spellmorph Raise Dead {B}

Instant
Return target creature card from your graveyard to your hand.
Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
Spellpyre Phoenix

Spellpyre Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
4/2
  • Commander 2020
Spellrune Howler
Spellrune Painter

Spellrune Howler

Creature - Werewolf
(Color indicator: Spellrune Howler is red)
Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Nightbound
3/4
Card has other part: Spellrune Painter
Spellrune Painter
Spellrune Howler

Spellrune Painter {2}{R}

Creature - Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound
2/3
Card has other part: Spellrune Howler
Spellscorn Coven

Spellscorn Coven {3}{B}

Creature - Faerie Warlock
Flying
When this creature enters, each opponent discards a card.
2/3
Card has other part: Take It Back
  • Wilds of Eldraine
Spellseeker

Spellseeker {2}{U}

Creature - Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
1/1
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Spelltithe Enforcer

Spelltithe Enforcer {3}{W}{W}

Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay {1}.
His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.
3/3
Spellweaver Duo

Spellweaver Duo {6}{U}

Creature - Human Wizard
Assist
When this creature enters, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
4/4
  • Battlebond